My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Skeleton Army Balloon
Giant Snowball
Archers Hog Rider Skeleton Army Balloon
Zap
Archers Skeleton Army Balloon
Barbarian Barrel
Archers Elite Barbarians Valkyrie Skeleton Army
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Balloon
Fireball
Archers Elite Barbarians Hog Rider Skeleton Army Balloon
Poison
Archers Skeleton Army Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Balloon
Rocket
Elite Barbarians Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Elite Barbarians Mini P.E.K.K.A Hog Rider Balloon
Arrows
Elite Barbarians Hog Rider Balloon Archers Mini P.E.K.K.A
Elite Barbarians
Arrows Valkyrie Archers Hog Rider
Mini P.E.K.K.A
Archers Arrows Valkyrie Hog Rider
Valkyrie
Archers Elite Barbarians Hog Rider Balloon Mini P.E.K.K.A
Hog Rider
Arrows Valkyrie Archers Elite Barbarians Mini P.E.K.K.A Balloon
Skeleton Army
Balloon
Arrows Valkyrie Archers Hog Rider

Defense Synergies 2 7

Archers
Valkyrie Mini P.E.K.K.A Skeleton Army
Arrows
Mini P.E.K.K.A Valkyrie
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Elite Barbarians Valkyrie Skeleton Army
Valkyrie
Archers Elite Barbarians Arrows Mini P.E.K.K.A
Hog Rider
Skeleton Army
Archers Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Archers Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Archers Valkyrie
Archers Arrows
Arrows Valkyrie
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Mini P.E.K.K.A Valkyrie
Archers Valkyrie Skeleton Army Arrows
Arrows Archers
Mini P.E.K.K.A Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Elite Barbarians Mini P.E.K.K.A
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Archers Elite Barbarians Valkyrie Skeleton Army
Arrows Valkyrie Archers
Mini P.E.K.K.A Elite Barbarians
Valkyrie Skeleton Army Archers Arrows Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Archers Elite Barbarians
Archers Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Archers
Mini P.E.K.K.A Skeleton Army Archers Elite Barbarians Valkyrie
Mini P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Archers Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Archers Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows
Archers Arrows
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows Valkyrie
Archers Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Archers Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Skeleton Army
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Elite Barbarians
Elite Barbarians

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