My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Baby Dragon Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Cannon Cart Lava Hound
Giant Snowball
Zappies Skeleton Army Baby Dragon Lava Hound
Zap
Zappies Skeleton Army Cannon Cart Lava Hound
Barbarian Barrel
Zappies Skeleton Army Cannon Cart
The Log
Zappies Skeleton Army Cannon Cart
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army Lava Hound
Royal Delivery
Zappies Skeleton Army Baby Dragon Cannon Cart Lava Hound
Fireball
Zappies Skeleton Army Baby Dragon Cannon Cart Lava Hound
Poison
Zappies Skeleton Army Lava Hound
Lightning
Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Zappies Baby Dragon Giant Cannon Cart Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Zappies Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Cannon Cart Zappies Baby Dragon Lava Hound
Zappies
Zap Giant Baby Dragon Cannon Cart Lava Hound
Giant
Zap Lightning Zappies Baby Dragon Cannon Cart
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Zap Zappies Giant Cannon Cart Lightning
Cannon Cart
Zap Zappies Giant Baby Dragon Lightning
Lightning
Giant Lava Hound Baby Dragon Cannon Cart
Lava Hound
Baby Dragon Lightning Zap Zappies Skeleton Army

Defense Synergies 0 8

Zap
Zappies Skeleton Army Baby Dragon Cannon Cart
Zappies
Zap Skeleton Army Cannon Cart
Giant
Skeleton Army
Zap Zappies Cannon Cart
Baby Dragon
Zap Cannon Cart
Cannon Cart
Zap Zappies Skeleton Army Baby Dragon
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zap Zappies Baby Dragon
Skeleton Army Zap Zappies Cannon Cart
Skeleton Army Zappies Cannon Cart Lightning
Skeleton Army Zappies Cannon Cart
Lightning Skeleton Army
Skeleton Army Zap Zappies Baby Dragon Cannon Cart
Lightning Zap Zappies Baby Dragon
Lightning Zap Baby Dragon Cannon Cart
Zappies Skeleton Army
Skeleton Army Zappies Cannon Cart
Skeleton Army Zap Zappies Baby Dragon Cannon Cart
Zap Zappies Baby Dragon
Skeleton Army Zap Zappies Cannon Cart Lightning
Skeleton Army Zap Zappies Baby Dragon Cannon Cart
Skeleton Army Zappies Cannon Cart
Skeleton Army Zap Zappies Lightning
Zappies Skeleton Army Cannon Cart
Zap Zappies Skeleton Army Baby Dragon Cannon Cart
Zap Baby Dragon Zappies Cannon Cart
Zappies Cannon Cart
Skeleton Army Zappies Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Zappies Cannon Cart
Zap Baby Dragon Cannon Cart Lightning
Zappies Skeleton Army Zap Cannon Cart Lightning
Skeleton Army Lightning Zap Zappies Cannon Cart
Zappies Skeleton Army Cannon Cart
Zap Zappies Baby Dragon
Skeleton Army Zappies Cannon Cart Lightning
Zappies Skeleton Army Cannon Cart
Zap Lightning Zappies Skeleton Army Baby Dragon Cannon Cart
Zappies Skeleton Army
Zappies Cannon Cart
Skeleton Army Lightning Zap
Skeleton Army Cannon Cart Lightning Zappies
Zappies Skeleton Army Baby Dragon Cannon Cart
Zappies Skeleton Army Zap Baby Dragon Cannon Cart Lightning
Zap Zappies Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon Cannon Cart
Cannon Cart Lightning
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning
Lightning Zap Cannon Cart
Lightning Zap Baby Dragon
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Zap Baby Dragon Cannon Cart
Lightning Zap Baby Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning
Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon Cannon Cart
Zap Baby Dragon
Zap Baby Dragon Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Zap Lightning Zappies
Lightning
Lightning Zap
Zap Lightning Zappies
Lightning
Zap Lightning Zappies Skeleton Army Cannon Cart
Lightning Zap Zappies Baby Dragon
Lightning Baby Dragon Cannon Cart
Zap Baby Dragon Lightning
Lightning Zap
Cannon Cart
Zap Zappies Baby Dragon Lightning
Zap Zappies Lightning
Lightning Zap Baby Dragon Cannon Cart

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