My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Clone
Giant Snowball
Minions Goblin Gang Clone Baby Dragon
Zap
Minions Goblin Gang Clone
Barbarian Barrel
Goblin Gang Elite Barbarians Clone
The Log
Goblin Gang Elite Barbarians Clone
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Clone
Royal Delivery
Minions Goblin Gang Elite Barbarians Clone Baby Dragon
Fireball
Minions Goblin Gang Elite Barbarians Clone Baby Dragon
Poison
Minions Goblin Gang Clone
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Clone Fireball Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Baby Dragon
Minions
Rage Zap Elite Barbarians Clone Baby Dragon
Goblin Gang
Clone Baby Dragon
Elite Barbarians
Zap Rage Minions Fireball
Fireball
Zap Elite Barbarians Baby Dragon
Rage
Minions Elite Barbarians
Clone
Minions Goblin Gang Baby Dragon
Baby Dragon
Zap Minions Goblin Gang Fireball Clone

Defense Synergies 1 5

Zap
Fireball Minions Goblin Gang Elite Barbarians Baby Dragon
Minions
Zap Baby Dragon
Goblin Gang
Zap
Elite Barbarians
Zap
Fireball
Zap
Rage
Clone
Baby Dragon
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Baby Dragon
Elite Barbarians Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Minions Baby Dragon
Minions Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Zap Fireball Baby Dragon
Minions Zap Goblin Gang Fireball Baby Dragon
Zap Minions Goblin Gang Elite Barbarians Fireball
Fireball Zap Minions Goblin Gang Baby Dragon
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Minions Goblin Gang Elite Barbarians Fireball
Fireball Zap Minions Goblin Gang Elite Barbarians Baby Dragon
Zap Baby Dragon Minions Fireball
Elite Barbarians
Goblin Gang Minions Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Zap Minions Goblin Gang Baby Dragon
Goblin Gang Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Baby Dragon
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Elite Barbarians Zap Minions Fireball Baby Dragon
Minions Zap Elite Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Minions Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Minions Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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