My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Ram Rider
Zap
Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Goblin Barrel Skeleton Army Ram Rider
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Poison
Skeleton Army
Lightning
Elite Barbarians Valkyrie Ram Rider
Rocket
Elite Barbarians Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Skeleton Army Valkyrie Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Ram Rider Mega Knight
Elite Barbarians
Arrows Valkyrie Rage Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel Ram Rider
Rage
Elite Barbarians
Goblin Barrel
Valkyrie Arrows Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Ram Rider
Arrows Valkyrie Goblin Barrel Mega Knight
Mega Knight
Arrows Elite Barbarians Goblin Barrel Ram Rider

Defense Synergies 2 2

Arrows
Mega Knight Valkyrie
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Arrows
Rage
Goblin Barrel
Skeleton Army
Ram Rider
Mega Knight
Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Elite Barbarians Skeleton Army Valkyrie Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Ram Rider Mega Knight
Arrows Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Valkyrie Mega Knight
Ram Rider Arrows
Arrows Valkyrie Ram Rider Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Arrows Ram Rider Mega Knight
Arrows Ram Rider
Skeleton Army Mega Knight Elite Barbarians Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Arrows
Elite Barbarians Skeleton Army Ram Rider Mega Knight
Skeleton Army Elite Barbarians Ram Rider Mega Knight
Mega Knight Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Mega Knight Elite Barbarians Valkyrie Skeleton Army Ram Rider
Arrows Valkyrie Ram Rider Mega Knight
Elite Barbarians Ram Rider
Valkyrie Skeleton Army Mega Knight Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Elite Barbarians
Arrows Elite Barbarians Valkyrie Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Valkyrie Skeleton Army Ram Rider Mega Knight
Arrows Ram Rider
Skeleton Army Elite Barbarians Valkyrie Ram Rider
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians Valkyrie
Skeleton Army Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Mega Knight Valkyrie Ram Rider
Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Valkyrie
Arrows Valkyrie Mega Knight Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Elite Barbarians
Arrows Valkyrie Ram Rider
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Ram Rider
Arrows Ram Rider Mega Knight
Arrows
Elite Barbarians Arrows
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army
Arrows Ram Rider
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight

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