My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
The Log
Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Fireball
Elite Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Poison
Goblin Hut Skeleton Army Witch
Lightning
Elite Barbarians Goblin Hut Witch
Rocket
Elite Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fireball Goblin Hut Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Goblin Barrel Mega Knight
Elite Barbarians
Arrows Fireball Mega Knight
Fireball
Arrows Elite Barbarians Mega Knight
Goblin Hut
Goblin Barrel Mega Knight
Goblin Barrel
Arrows Goblin Hut Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Goblin Hut Goblin Barrel Witch

Defense Synergies 1 7

Arrows
Mega Knight Fireball Goblin Hut
Elite Barbarians
Mega Knight
Fireball
Arrows Goblin Hut Mega Knight
Goblin Hut
Arrows Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Hut
Witch
Mega Knight
Mega Knight
Arrows Elite Barbarians Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Elite Barbarians Skeleton Army Goblin Hut Witch Mega Knight
Goblin Hut Skeleton Army Witch Mega Knight Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army Witch Mega Knight
Arrows Elite Barbarians Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Goblin Hut Witch
Arrows Fireball Mega Knight
Witch Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Witch Arrows Fireball Goblin Hut Mega Knight
Arrows Fireball Goblin Hut Witch
Goblin Hut Skeleton Army Mega Knight Elite Barbarians Fireball Witch
Fireball Skeleton Army Mega Knight Arrows Goblin Hut Witch
Elite Barbarians Skeleton Army Goblin Hut Mega Knight
Skeleton Army Elite Barbarians Fireball Goblin Hut Mega Knight
Mega Knight Arrows Elite Barbarians Fireball Goblin Hut Skeleton Army Witch
Arrows Fireball Mega Knight Elite Barbarians Goblin Hut Skeleton Army Witch
Arrows Witch Fireball Goblin Hut Mega Knight
Elite Barbarians Goblin Hut
Skeleton Army Mega Knight Arrows Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball Goblin Hut Witch
Fireball Arrows Elite Barbarians Mega Knight
Skeleton Army Mega Knight Elite Barbarians Goblin Hut Witch
Skeleton Army Mega Knight Elite Barbarians Fireball
Elite Barbarians Goblin Hut Skeleton Army Witch Mega Knight
Arrows Fireball Goblin Hut Witch
Skeleton Army Elite Barbarians Fireball Goblin Hut Witch
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Fireball Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Mega Knight Elite Barbarians Goblin Hut Witch
Skeleton Army Mega Knight Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Mega Knight Fireball Witch
Fireball Skeleton Army Witch Mega Knight
Elite Barbarians Goblin Hut Skeleton Army Witch Fireball
Arrows Mega Knight Elite Barbarians Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball Goblin Hut
Arrows Fireball
Arrows Elite Barbarians Fireball Goblin Hut
Arrows Fireball Goblin Hut Witch
Arrows Fireball Goblin Hut Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Elite Barbarians Arrows Fireball Witch
Fireball Goblin Hut Witch
Elite Barbarians Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Goblin Hut Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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