My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Executioner
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Wizard Skeleton Army Electro Dragon Executioner
Fireball
Elixir Golem Wizard Skeleton Army Electro Dragon Executioner
Poison
Elixir Golem Wizard Skeleton Army Electro Dragon Executioner
Lightning
Wizard Electro Dragon Executioner
Rocket
Wizard Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison Electro Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Electro Dragon Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Skeleton Army Poison Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Poison Wizard Electro Dragon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Elixir Golem
Poison Arrows Wizard Electro Dragon Executioner
Wizard
Elixir Golem
Skeleton Army
Poison
Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Poison Executioner
Executioner
Elixir Golem Electro Dragon
Electro Giant

Defense Synergies 0 3

Arrows
Elixir Golem
Wizard
Skeleton Army
Skeleton Army
Wizard Electro Dragon Executioner
Poison
Electro Dragon
Skeleton Army
Executioner
Skeleton Army
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon Executioner
Skeleton Army Electro Dragon Executioner
Skeleton Army Electro Dragon Executioner
Skeleton Army Electro Dragon
Arrows Skeleton Army Poison
Arrows Skeleton Army Electro Dragon Executioner
Arrows Wizard Poison Electro Dragon Executioner
Arrows Poison Electro Dragon Electro Giant
Skeleton Army
Skeleton Army
Skeleton Army Poison Executioner Arrows Wizard Electro Dragon Electro Giant
Arrows Executioner Wizard Poison Electro Dragon
Skeleton Army Wizard Electro Dragon
Wizard Skeleton Army Executioner Arrows Poison Electro Dragon
Skeleton Army
Skeleton Army Electro Giant
Wizard Arrows Skeleton Army Poison Electro Dragon Executioner
Arrows Wizard Skeleton Army Electro Dragon Executioner
Arrows Wizard Poison Executioner Electro Dragon
Wizard Skeleton Army Arrows Poison Electro Dragon Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant
Poison Arrows Wizard Electro Dragon Executioner
Skeleton Army Electro Dragon
Skeleton Army
Skeleton Army Executioner
Arrows Wizard Poison Executioner Electro Giant Electro Dragon
Skeleton Army
Skeleton Army
Electro Dragon Skeleton Army Poison
Skeleton Army
Electro Dragon
Skeleton Army Arrows Poison Electro Giant
Skeleton Army Wizard Executioner
Wizard Skeleton Army Electro Dragon Executioner Electro Giant
Skeleton Army Electro Dragon Electro Giant Poison Executioner
Arrows Poison Executioner Wizard Electro Dragon Electro Giant
Arrows
Poison
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Electro Dragon
Arrows Poison Electro Dragon Executioner
Arrows Poison Electro Dragon
Arrows Poison
Wizard Poison Executioner Arrows
Arrows Wizard Poison Executioner Electro Giant Electro Dragon
Arrows Wizard Poison Executioner
Arrows Poison Wizard Electro Dragon Executioner
Arrows Poison Wizard Electro Dragon
Poison Electro Dragon
Poison Arrows Wizard Electro Dragon
Poison Arrows Wizard Electro Dragon Executioner
Poison Executioner
Arrows Poison Electro Dragon
Arrows Poison
Arrows Wizard Poison Electro Dragon Executioner
Arrows Wizard Poison Electro Dragon Executioner
Arrows Poison
Arrows Wizard Poison Electro Dragon Executioner
Arrows Wizard Poison Electro Dragon Electro Giant
Poison
Arrows Wizard Poison
Arrows Poison Electro Dragon
Arrows Poison Electro Giant Wizard Electro Dragon Executioner
Arrows Poison Wizard Electro Dragon Executioner
Arrows Wizard Poison Electro Dragon
Poison Arrows
Poison Arrows Wizard Electro Dragon Executioner Electro Giant
Electro Dragon Wizard Poison Electro Giant
Poison Arrows Wizard Electro Dragon
Arrows Poison Electro Dragon
Arrows Wizard Poison
Skeleton Army Electro Dragon
Poison Arrows Wizard Electro Dragon Executioner
Arrows
Poison Wizard Electro Dragon Executioner
Arrows Wizard Poison Electro Dragon Executioner
Arrows Poison Electro Giant
Electro Dragon Executioner
Electro Dragon Electro Giant Poison
Poison Electro Dragon Executioner
Poison Electro Dragon Executioner Electro Giant
Wizard Electro Dragon
Poison

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