My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Magic Archer Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Goblin Gang Mighty Miner
Zap
Goblin Gang Firecracker Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer
Fireball
Goblin Gang Firecracker Electro Wizard Magic Archer Mighty Miner
Poison
Goblin Gang Firecracker Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer Mighty Miner
Rocket
Valkyrie Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight Mighty Miner
Goblin Gang
Firecracker Valkyrie
Firecracker
Goblin Gang Valkyrie Mega Knight
Valkyrie
Goblin Gang Firecracker Electro Wizard Magic Archer
Electro Wizard
Valkyrie Magic Archer Mega Knight
Magic Archer
Valkyrie Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Mighty Miner
Arrows

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie
Goblin Gang
Firecracker Valkyrie Electro Wizard Magic Archer
Firecracker
Valkyrie Goblin Gang Electro Wizard Mega Knight
Valkyrie
Firecracker Arrows Goblin Gang Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer
Goblin Gang Valkyrie Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Magic Archer
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Arrows Goblin Gang Firecracker Magic Archer
Arrows Valkyrie Electro Wizard Magic Archer Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Firecracker Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Arrows Firecracker Magic Archer Mega Knight
Arrows Goblin Gang Firecracker Electro Wizard Magic Archer
Mega Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Mega Knight Arrows Goblin Gang Firecracker Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Mega Knight Goblin Gang Firecracker Electro Wizard Magic Archer
Arrows Valkyrie Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Valkyrie Mega Knight Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Valkyrie Magic Archer Mega Knight
Goblin Gang Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Electro Wizard
Goblin Gang Valkyrie Mega Knight Mighty Miner
Arrows Firecracker Goblin Gang Electro Wizard Magic Archer
Goblin Gang Valkyrie Electro Wizard
Mega Knight Mighty Miner Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Magic Archer
Goblin Gang
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Goblin Gang Electro Wizard Firecracker Valkyrie Magic Archer Mighty Miner
Arrows Valkyrie Mega Knight Firecracker Electro Wizard Magic Archer Mighty Miner
Arrows Electro Wizard
Mega Knight
Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Goblin Gang Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Mighty Miner Mega Knight
Arrows Firecracker Magic Archer
Electro Wizard Goblin Gang Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Goblin Gang Firecracker Valkyrie Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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