My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Witch Lumberjack Ram Rider
Zap
Skeleton Army Witch Prince Ram Rider
Barbarian Barrel
Valkyrie Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Prince Lumberjack Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Baby Dragon Witch Prince Lumberjack Ram Rider
Fireball
Skeleton Army Baby Dragon Witch Lumberjack Ram Rider
Poison
Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch Prince Lumberjack Ram Rider
Rocket
Valkyrie Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Baby Dragon Lumberjack Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Lumberjack Ram Rider
Valkyrie
Prince Lumberjack Baby Dragon Witch Ram Rider
Skeleton Army
Baby Dragon
Valkyrie Witch Prince Lumberjack Ram Rider
Witch
Valkyrie Baby Dragon Prince Lumberjack Ram Rider
Prince
Valkyrie Arrows Baby Dragon Witch Lumberjack Ram Rider
Lumberjack
Valkyrie Arrows Baby Dragon Witch Prince Ram Rider
Ram Rider
Arrows Valkyrie Baby Dragon Witch Prince Lumberjack

Defense Synergies 0 15

Arrows
Valkyrie Prince Lumberjack
Valkyrie
Arrows Baby Dragon Witch Prince Lumberjack
Skeleton Army
Prince Lumberjack
Baby Dragon
Valkyrie Witch Prince Lumberjack
Witch
Valkyrie Baby Dragon Prince Lumberjack
Prince
Arrows Valkyrie Skeleton Army Baby Dragon Witch
Lumberjack
Arrows Valkyrie Skeleton Army Baby Dragon Witch Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Ram Rider
Skeleton Army Lumberjack Valkyrie Witch Prince Ram Rider
Skeleton Army Witch Prince Lumberjack Ram Rider Valkyrie
Skeleton Army Witch Prince Lumberjack Valkyrie Ram Rider
Arrows Valkyrie Skeleton Army Prince Lumberjack
Arrows Skeleton Army Valkyrie Baby Dragon Lumberjack
Ram Rider Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon Ram Rider
Witch Skeleton Army Prince Lumberjack
Skeleton Army Valkyrie Prince Lumberjack
Valkyrie Skeleton Army Witch Arrows Baby Dragon Lumberjack Ram Rider
Arrows Baby Dragon Witch Ram Rider
Skeleton Army Prince Lumberjack Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Arrows Baby Dragon Witch Prince Lumberjack
Skeleton Army Prince Lumberjack Ram Rider
Skeleton Army Prince Lumberjack Ram Rider
Arrows Valkyrie Skeleton Army Witch Prince Lumberjack
Arrows Valkyrie Skeleton Army Baby Dragon Witch Prince Lumberjack Ram Rider
Arrows Valkyrie Baby Dragon Witch Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Valkyrie Skeleton Army Arrows Baby Dragon Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch Prince
Arrows Valkyrie Baby Dragon Prince Lumberjack
Skeleton Army Lumberjack Valkyrie Witch Prince Ram Rider
Valkyrie Skeleton Army Prince Lumberjack Ram Rider
Valkyrie Skeleton Army Witch Prince Lumberjack Ram Rider
Arrows Baby Dragon Witch Ram Rider
Skeleton Army Prince Valkyrie Witch Lumberjack Ram Rider
Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Baby Dragon Witch Prince
Witch Skeleton Army
Valkyrie Witch Prince Lumberjack
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Valkyrie Witch Lumberjack Ram Rider
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Baby Dragon Prince Lumberjack
Arrows Valkyrie Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Prince Lumberjack
Arrows Valkyrie Prince Ram Rider
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Prince Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Prince
Arrows
Skeleton Army Witch Prince
Arrows Baby Dragon Witch Ram Rider
Arrows
Valkyrie Baby Dragon Prince Lumberjack
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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