My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Miner
Giant Snowball
Skeleton Army Witch Balloon Miner
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Balloon Miner
Fireball
Skeleton Army Witch Balloon
Poison
Skeleton Army Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Miner Valkyrie Freeze Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Miner Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Miner
Valkyrie
Balloon Witch
Rocket
Miner
Skeleton Army
Freeze
Balloon Arrows
Witch
Valkyrie Miner
Balloon
Arrows Valkyrie Freeze Miner
Miner
Balloon Arrows Rocket Witch

Defense Synergies 0 4

Arrows
Valkyrie
Valkyrie
Arrows Freeze Witch
Rocket
Skeleton Army
Freeze
Freeze
Valkyrie Skeleton Army
Witch
Valkyrie
Balloon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Skeleton Army Valkyrie Witch
Rocket Skeleton Army Witch Valkyrie Freeze
Skeleton Army Witch Valkyrie
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Freeze Valkyrie
Rocket Arrows Freeze Witch
Rocket Arrows Valkyrie
Witch Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Arrows Freeze
Arrows Witch
Skeleton Army Valkyrie Rocket Freeze Witch
Valkyrie Rocket Skeleton Army Arrows Freeze Witch
Skeleton Army
Rocket Skeleton Army Freeze
Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Freeze Witch
Valkyrie Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Rocket Miner
Skeleton Army Valkyrie Rocket Witch
Valkyrie Rocket Skeleton Army
Valkyrie Skeleton Army Witch
Arrows Rocket Freeze Witch
Rocket Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Rocket Freeze Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Rocket Skeleton Army Arrows Valkyrie
Rocket Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Rocket Freeze
Arrows Valkyrie Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Freeze
Arrows Miner
Rocket Arrows Miner
Arrows Valkyrie Rocket Freeze
Rocket Arrows Valkyrie
Arrows Rocket Freeze Witch
Arrows Witch
Arrows Freeze
Arrows Miner
Rocket
Rocket Miner Arrows Valkyrie
Arrows Rocket
Rocket Miner
Arrows Rocket Freeze
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows
Rocket Arrows Valkyrie Witch Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Freeze Valkyrie Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Rocket Miner Arrows
Arrows Witch
Rocket Freeze Witch
Arrows Rocket Miner
Rocket Arrows Freeze
Rocket Arrows
Rocket Skeleton Army Freeze Witch
Rocket Arrows Witch
Freeze
Arrows
Miner Valkyrie Rocket
Arrows
Rocket Arrows
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch Miner

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