My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Sparky
The Log
Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Inferno Dragon Sparky
Fireball
Inferno Dragon Sparky
Poison
Sparky
Lightning
Valkyrie Inferno Dragon Sparky
Rocket
Valkyrie Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Electro Giant Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Freeze Inferno Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Freeze Mega Knight
Valkyrie
Sparky
Mirror
Arrows Electro Giant Freeze Sparky
Freeze
Arrows Mirror
Electro Giant
Mirror Inferno Dragon Sparky
Inferno Dragon
Mega Knight Electro Giant
Sparky
Arrows Valkyrie Mirror Electro Giant
Mega Knight
Inferno Dragon Arrows

Defense Synergies 2 12

Arrows
Mirror Mega Knight Valkyrie Sparky
Valkyrie
Arrows Mirror Freeze Sparky
Mirror
Arrows Valkyrie Inferno Dragon Sparky Mega Knight
Freeze
Valkyrie Sparky Mega Knight
Electro Giant
Inferno Dragon
Inferno Dragon
Mirror Electro Giant Mega Knight
Sparky
Arrows Valkyrie Mirror Freeze
Mega Knight
Arrows Mirror Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Inferno Dragon Sparky Valkyrie Mega Knight
Sparky Mega Knight Valkyrie Freeze Inferno Dragon
Inferno Dragon Sparky Valkyrie Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Freeze Valkyrie Mega Knight
Inferno Dragon Arrows Freeze
Arrows Valkyrie Electro Giant Sparky Mega Knight
Inferno Dragon Sparky
Valkyrie Sparky Mega Knight
Valkyrie Arrows Freeze Electro Giant Mega Knight
Arrows Inferno Dragon
Sparky Mega Knight Valkyrie Freeze
Valkyrie Sparky Mega Knight Arrows Freeze
Inferno Dragon Sparky Mega Knight
Freeze Electro Giant Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Valkyrie
Arrows Mega Knight Valkyrie
Arrows Valkyrie Freeze Inferno Dragon Mega Knight
Sparky Inferno Dragon
Valkyrie Mega Knight Arrows Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Giant Sparky
Arrows Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Sparky
Valkyrie Mega Knight Sparky
Valkyrie Inferno Dragon Sparky Mega Knight
Arrows Electro Giant Freeze
Sparky Valkyrie
Mega Knight Valkyrie Inferno Dragon Sparky
Freeze Mega Knight Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Valkyrie Sparky
Mega Knight Arrows Valkyrie Electro Giant
Mega Knight Valkyrie Sparky
Valkyrie Electro Giant Sparky Mega Knight
Electro Giant Sparky Valkyrie Freeze Inferno Dragon
Arrows Valkyrie Mega Knight Freeze Electro Giant Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Freeze Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows Electro Giant Freeze
Arrows Sparky
Arrows Freeze
Arrows
Sparky
Arrows Valkyrie Sparky
Arrows
Sparky
Arrows Freeze
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Freeze Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Valkyrie Electro Giant Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Freeze Electro Giant Valkyrie Sparky Mega Knight
Inferno Dragon
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Electro Giant Sparky
Freeze Electro Giant
Sparky
Arrows Sparky Mega Knight
Arrows Freeze Sparky
Sparky Mega Knight
Arrows Sparky
Freeze
Arrows
Freeze
Arrows
Valkyrie Sparky Mega Knight
Arrows
Arrows Electro Giant Sparky
Sparky Mega Knight
Electro Giant Freeze Sparky
Freeze Electro Giant Sparky Mega Knight

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