My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie Baby Dragon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Baby Dragon Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Valkyrie
The Log
Firecracker Royal Recruits
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Valkyrie Baby Dragon Electro Dragon
Fireball
Firecracker Baby Dragon Electro Dragon
Poison
Firecracker Royal Recruits Electro Dragon
Lightning
Valkyrie Baby Dragon Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mega Knight
Firecracker
Royal Recruits Valkyrie Mirror Baby Dragon Mega Knight
Royal Recruits
Firecracker Electro Dragon
Valkyrie
Firecracker Baby Dragon Electro Dragon
Mirror
Arrows Firecracker
Baby Dragon
Firecracker Valkyrie Electro Dragon Mega Knight
Electro Dragon
Royal Recruits Valkyrie Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon

Defense Synergies 3 13

Arrows
Mirror Mega Knight Valkyrie
Firecracker
Valkyrie Royal Recruits Mirror Baby Dragon Electro Dragon Mega Knight
Royal Recruits
Firecracker
Valkyrie
Firecracker Arrows Mirror Baby Dragon Electro Dragon
Mirror
Arrows Firecracker Valkyrie Electro Dragon Mega Knight
Baby Dragon
Firecracker Valkyrie Electro Dragon Mega Knight
Electro Dragon
Firecracker Valkyrie Mirror Baby Dragon
Mega Knight
Arrows Firecracker Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Baby Dragon Electro Dragon
Firecracker Royal Recruits Valkyrie Electro Dragon Mega Knight
Mega Knight Royal Recruits Valkyrie Electro Dragon
Royal Recruits Firecracker Valkyrie Electro Dragon Mega Knight
Arrows Firecracker Royal Recruits Valkyrie Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Royal Recruits Valkyrie Baby Dragon Electro Dragon Mega Knight
Royal Recruits
Firecracker Royal Recruits Valkyrie Mega Knight
Valkyrie Arrows Firecracker Royal Recruits Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Royal Recruits Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Arrows Firecracker Royal Recruits Baby Dragon Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Valkyrie Electro Dragon
Arrows Valkyrie Mega Knight Firecracker Royal Recruits Baby Dragon Electro Dragon
Arrows Valkyrie Baby Dragon Firecracker Royal Recruits Electro Dragon Mega Knight
Royal Recruits
Royal Recruits Valkyrie Mega Knight Arrows Firecracker Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Royal Recruits Mega Knight Valkyrie Electro Dragon
Royal Recruits Valkyrie Mega Knight
Royal Recruits Valkyrie Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Royal Recruits Valkyrie
Mega Knight Royal Recruits Valkyrie
Royal Recruits Electro Dragon Mega Knight Firecracker Valkyrie Baby Dragon
Royal Recruits
Mega Knight Royal Recruits Valkyrie Electro Dragon
Royal Recruits Mega Knight Arrows Valkyrie
Royal Recruits Mega Knight Valkyrie
Royal Recruits Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Royal Recruits Electro Dragon Firecracker Valkyrie Baby Dragon
Arrows Valkyrie Mega Knight Firecracker Royal Recruits Baby Dragon Electro Dragon
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Valkyrie Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Royal Recruits Valkyrie Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Royal Recruits Baby Dragon Electro Dragon Mega Knight
Arrows
Arrows Firecracker Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Royal Recruits Baby Dragon Electro Dragon
Arrows Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Royal Recruits Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon
Arrows
Firecracker Valkyrie Baby Dragon Electro Dragon Mega Knight
Arrows Firecracker Baby Dragon Electro Dragon
Arrows
Firecracker Royal Recruits Electro Dragon Mega Knight
Electro Dragon Firecracker Royal Recruits Baby Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits Baby Dragon Mega Knight
Firecracker Electro Dragon Mega Knight

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