My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Balloon Executioner Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Tombstone Skeleton Army Balloon Lumberjack
Zap
Tombstone Skeleton Army Balloon Bandit
Barbarian Barrel
Tombstone Wizard Skeleton Army Executioner Bandit Lumberjack
The Log
Tombstone Skeleton Army Bandit Lumberjack
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Executioner Bandit Lumberjack
Fireball
Tombstone Wizard Skeleton Army Balloon Executioner Bandit Lumberjack
Poison
Tombstone Wizard Skeleton Army Balloon Executioner
Lightning
Tombstone Wizard Balloon Executioner Bandit Lumberjack
Rocket
Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Skeleton Army Bandit Lumberjack Wizard Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Skeleton Army Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit Lumberjack
Tombstone
Wizard
Balloon Bandit Lumberjack
Skeleton Army
Balloon
Arrows Lumberjack Wizard Executioner Bandit
Executioner
Balloon Bandit
Bandit
Arrows Wizard Balloon Executioner Lumberjack
Lumberjack
Balloon Arrows Wizard Bandit

Defense Synergies 0 14

Arrows
Tombstone Bandit Lumberjack
Tombstone
Arrows Wizard Lumberjack
Wizard
Tombstone Skeleton Army Bandit Lumberjack
Skeleton Army
Wizard Executioner Bandit Lumberjack
Balloon
Executioner
Skeleton Army Bandit Lumberjack
Bandit
Arrows Wizard Skeleton Army Executioner Lumberjack
Lumberjack
Arrows Tombstone Wizard Skeleton Army Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard Executioner
Skeleton Army Lumberjack Tombstone Executioner Bandit
Skeleton Army Lumberjack Tombstone Executioner Bandit
Skeleton Army Lumberjack Tombstone Bandit
Arrows Tombstone Skeleton Army Lumberjack
Arrows Skeleton Army Executioner Bandit Lumberjack
Arrows Tombstone Wizard Executioner
Arrows Bandit
Tombstone Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Executioner Arrows Tombstone Wizard Bandit Lumberjack
Arrows Executioner Wizard
Tombstone Skeleton Army Lumberjack Wizard Bandit
Wizard Skeleton Army Executioner Arrows Tombstone Lumberjack
Skeleton Army Tombstone Bandit Lumberjack
Skeleton Army Bandit Lumberjack
Wizard Arrows Tombstone Skeleton Army Executioner Lumberjack
Arrows Tombstone Wizard Skeleton Army Executioner Bandit Lumberjack
Arrows Wizard Executioner Tombstone Bandit Lumberjack
Lumberjack
Wizard Skeleton Army Arrows Executioner Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tombstone Bandit
Bandit Arrows Wizard Executioner Lumberjack
Tombstone Skeleton Army Bandit Lumberjack
Skeleton Army Lumberjack Bandit
Tombstone Skeleton Army Executioner Bandit Lumberjack
Arrows Wizard Executioner
Skeleton Army Tombstone Bandit Lumberjack
Skeleton Army Lumberjack
Tombstone Skeleton Army Bandit
Tombstone Skeleton Army
Tombstone Lumberjack
Skeleton Army Arrows
Skeleton Army Tombstone Wizard Executioner Bandit Lumberjack
Wizard Skeleton Army Executioner
Tombstone Skeleton Army Executioner Lumberjack
Arrows Executioner Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit
Arrows Bandit
Arrows
Wizard Executioner Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Bandit
Lumberjack
Arrows Wizard Bandit
Arrows Wizard Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Wizard Executioner Bandit
Arrows Wizard Executioner Bandit
Arrows
Arrows Wizard Executioner Bandit
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard Executioner
Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Tombstone Skeleton Army Bandit
Arrows Wizard Executioner
Arrows
Wizard Executioner Lumberjack
Arrows Wizard Executioner
Arrows
Executioner
Executioner
Executioner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: