My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Tesla Valkyrie Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Baby Dragon Witch Ice Wizard
Fireball
Tesla Hog Rider Baby Dragon Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Tesla Valkyrie Baby Dragon Witch Ice Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Ice Wizard Tesla Valkyrie Hog Rider Baby Dragon Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Ice Wizard Tesla Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning
Tesla
Valkyrie
Hog Rider Baby Dragon Witch
Hog Rider
Arrows Valkyrie Lightning Baby Dragon Witch
Baby Dragon
Valkyrie Hog Rider Witch Lightning Ice Wizard
Witch
Valkyrie Hog Rider Baby Dragon
Lightning
Hog Rider Arrows Baby Dragon
Ice Wizard
Baby Dragon

Defense Synergies 1 11

Arrows
Tesla Valkyrie Lightning Ice Wizard
Tesla
Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Tesla Baby Dragon Witch Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Tesla Valkyrie Witch
Witch
Valkyrie Baby Dragon Ice Wizard
Lightning
Arrows
Ice Wizard
Baby Dragon Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Baby Dragon
Tesla Valkyrie Witch Ice Wizard
Tesla Witch Valkyrie Lightning Ice Wizard
Tesla Witch Valkyrie Ice Wizard
Lightning Arrows Valkyrie
Arrows Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Lightning Arrows Baby Dragon Witch Ice Wizard
Lightning Arrows Tesla Valkyrie Baby Dragon
Tesla Witch Ice Wizard
Tesla Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Arrows Tesla Baby Dragon
Arrows Tesla Baby Dragon Witch Ice Wizard
Tesla Valkyrie Witch Lightning Ice Wizard
Valkyrie Arrows Tesla Baby Dragon Witch
Tesla
Tesla Lightning
Tesla Arrows Valkyrie Witch
Arrows Tesla Valkyrie Baby Dragon Witch Ice Wizard
Arrows Valkyrie Baby Dragon Witch Tesla Ice Wizard
Tesla
Valkyrie Arrows Tesla Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch
Arrows Tesla Valkyrie Baby Dragon Lightning
Valkyrie Witch Lightning
Valkyrie Lightning Tesla
Tesla Valkyrie Witch
Arrows Tesla Baby Dragon Witch Ice Wizard
Tesla Valkyrie Witch Lightning Ice Wizard
Tesla Valkyrie
Lightning Valkyrie Baby Dragon Witch
Witch Tesla
Tesla Valkyrie Witch
Lightning Arrows Valkyrie
Lightning Tesla Valkyrie Witch
Tesla Valkyrie Baby Dragon Witch
Tesla Witch Valkyrie Baby Dragon Lightning
Arrows Valkyrie Tesla Baby Dragon Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ice Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ice Wizard
Arrows Baby Dragon Witch
Arrows Baby Dragon Lightning Ice Wizard
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Witch
Lightning Arrows Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Valkyrie Baby Dragon Witch
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Ice Wizard
Witch
Arrows Baby Dragon Witch Lightning Ice Wizard
Lightning Arrows Baby Dragon Witch
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon Witch Ice Wizard
Lightning Witch
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Witch
Lightning Arrows Baby Dragon Witch Ice Wizard
Arrows
Lightning Valkyrie Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Baby Dragon Witch Lightning
Witch Lightning
Lightning Baby Dragon Witch

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