My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Guards Witch X-Bow
Barbarian Barrel
Tesla Valkyrie Guards Witch X-Bow
The Log
Mini P.E.K.K.A Guards Witch X-Bow
Earthquake
Tesla Guards Witch X-Bow
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Guards Witch
Fireball
Tesla Witch X-Bow
Poison
Guards Witch X-Bow
Lightning
Tesla Mini P.E.K.K.A Valkyrie Witch X-Bow
Rocket
Valkyrie Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Tesla Mini P.E.K.K.A Valkyrie Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A X-Bow
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Rage X-Bow
Valkyrie
Mini P.E.K.K.A Witch X-Bow
Rage
Witch Mini P.E.K.K.A
Guards
X-Bow
Witch
Rage Valkyrie
X-Bow
Arrows Mini P.E.K.K.A Valkyrie Guards

Defense Synergies 1 13

Arrows
Tesla Mini P.E.K.K.A Valkyrie
Tesla
X-Bow Arrows Mini P.E.K.K.A Valkyrie Guards
Mini P.E.K.K.A
Arrows Tesla Valkyrie Guards Witch
Valkyrie
Arrows Tesla Mini P.E.K.K.A Witch X-Bow
Rage
Guards
Tesla Mini P.E.K.K.A Witch X-Bow
Witch
Mini P.E.K.K.A Valkyrie Guards
X-Bow
Tesla Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie X-Bow
Mini P.E.K.K.A Tesla Valkyrie Witch X-Bow
Tesla Mini P.E.K.K.A Witch Valkyrie
Tesla Mini P.E.K.K.A Witch Valkyrie Guards
Arrows Mini P.E.K.K.A Valkyrie X-Bow
Arrows Tesla Valkyrie Guards X-Bow
Tesla Arrows Witch X-Bow
Arrows Tesla Valkyrie X-Bow
Tesla Mini P.E.K.K.A Witch X-Bow
Guards Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Guards Witch Arrows Tesla X-Bow
Arrows Tesla Witch
Tesla Mini P.E.K.K.A Valkyrie Guards Witch X-Bow
Valkyrie Arrows Tesla Mini P.E.K.K.A Guards Witch X-Bow
Mini P.E.K.K.A Tesla X-Bow
Tesla Mini P.E.K.K.A X-Bow
Tesla Arrows Mini P.E.K.K.A Valkyrie Witch X-Bow
Arrows Tesla Valkyrie Guards Witch X-Bow
Arrows Valkyrie Witch Tesla Guards
Mini P.E.K.K.A Tesla
Valkyrie Arrows Tesla Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Tesla Witch X-Bow
Arrows Tesla Mini P.E.K.K.A Valkyrie X-Bow
Guards Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Guards Tesla X-Bow
Tesla Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Tesla Witch
Mini P.E.K.K.A Guards Tesla Valkyrie Witch
Mini P.E.K.K.A Tesla Valkyrie
Mini P.E.K.K.A Valkyrie Witch X-Bow
Witch Tesla Guards
Tesla Mini P.E.K.K.A Valkyrie Guards Witch
Arrows Valkyrie Guards
Mini P.E.K.K.A Tesla Valkyrie Guards Witch
Tesla Valkyrie Witch
Tesla Guards Witch Mini P.E.K.K.A Valkyrie X-Bow
Arrows Valkyrie Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows X-Bow
Arrows X-Bow
Mini P.E.K.K.A Guards X-Bow
Arrows Valkyrie X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Witch
Arrows X-Bow
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A X-Bow
Arrows Valkyrie Witch X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Valkyrie Witch
Witch
Arrows X-Bow Witch
Arrows Witch X-Bow
Arrows X-Bow
Arrows Witch X-Bow
Guards Witch
Mini P.E.K.K.A
Arrows X-Bow
Arrows
Arrows
Guards Witch X-Bow
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Guards Witch
Witch
Witch X-Bow

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