My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Skeleton Army
Giant Snowball
Skeleton Barrel Royal Recruits Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Skeleton Army
The Log
Skeleton Barrel Firecracker Royal Recruits Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Royal Recruits Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits Skeleton Army P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Skeleton Army
Poison
Skeleton Barrel Firecracker Royal Recruits Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Skeleton Army Fireball Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Firecracker Fireball Arrows Royal Recruits Mirror
Firecracker
Skeleton Barrel Royal Recruits Mirror P.E.K.K.A
Royal Recruits
Skeleton Barrel Firecracker
Fireball
Arrows Skeleton Barrel Mirror
Mirror
Arrows Fireball Skeleton Barrel Firecracker Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Arrows Firecracker

Defense Synergies 3 8

Arrows
Mirror Fireball P.E.K.K.A
Skeleton Barrel
Fireball
Firecracker
Royal Recruits Mirror Skeleton Army P.E.K.K.A
Royal Recruits
Firecracker Skeleton Army
Fireball
Mirror Arrows Skeleton Barrel
Mirror
Arrows Fireball Skeleton Army Firecracker
Skeleton Army
Mirror Firecracker Royal Recruits
P.E.K.K.A
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Fireball
Skeleton Army P.E.K.K.A Firecracker Royal Recruits
Skeleton Army P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A Firecracker
Arrows Firecracker Royal Recruits Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Firecracker
Arrows Firecracker Fireball
Arrows Skeleton Barrel Royal Recruits Fireball P.E.K.K.A
P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits
Skeleton Army Arrows Firecracker Royal Recruits Fireball
Arrows Firecracker Fireball
Royal Recruits Skeleton Army P.E.K.K.A Fireball
Fireball Skeleton Army Arrows Firecracker Royal Recruits P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A
Skeleton Army Royal Recruits Fireball P.E.K.K.A
Arrows Firecracker Royal Recruits Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Firecracker Royal Recruits Skeleton Army
Arrows Firecracker Royal Recruits Fireball
P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Skeleton Barrel Firecracker
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Fireball
Royal Recruits P.E.K.K.A Skeleton Army
Arrows Firecracker Fireball Skeleton Barrel
Royal Recruits Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Royal Recruits Skeleton Army
Royal Recruits P.E.K.K.A Firecracker Fireball Skeleton Army
Royal Recruits P.E.K.K.A Skeleton Army
P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A Arrows Fireball
Royal Recruits Skeleton Army P.E.K.K.A Fireball
Royal Recruits Firecracker Fireball Skeleton Army
Royal Recruits Skeleton Army Firecracker Fireball P.E.K.K.A
Arrows Firecracker Royal Recruits Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Firecracker Royal Recruits Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Skeleton Barrel
Arrows Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Fireball
Firecracker Arrows Skeleton Barrel Royal Recruits Fireball
Fireball Arrows Firecracker
Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Royal Recruits Fireball
Arrows Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball
Arrows Fireball
Arrows Skeleton Barrel Royal Recruits Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel Firecracker
Arrows Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Skeleton Barrel Royal Recruits Fireball Skeleton Army
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Royal Recruits Fireball

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