My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Barrel Guards Skeleton Army
Zap
Skeleton Barrel Firecracker Inferno Tower Guards Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Inferno Tower Guards Skeleton Army Giant Skeleton
The Log
Skeleton Barrel Firecracker Guards Skeleton Army Giant Skeleton
Earthquake
Firecracker Inferno Tower Guards Skeleton Army
Arrows
Skeleton Barrel Firecracker Guards Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Guards Skeleton Army Giant Skeleton
Fireball
Skeleton Barrel Firecracker Inferno Tower Skeleton Army
Poison
Skeleton Barrel Firecracker Inferno Tower Guards Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Guards Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Guards Skeleton Army Fireball Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Skeleton Barrel Giant Skeleton
Skeleton Barrel
Firecracker Fireball Arrows Guards Giant Skeleton
Firecracker
Skeleton Barrel Giant Skeleton
Fireball
Arrows Skeleton Barrel
Inferno Tower
Guards
Skeleton Barrel
Skeleton Army
Giant Skeleton
Arrows Skeleton Barrel Firecracker

Defense Synergies 2 12

Arrows
Fireball Inferno Tower Giant Skeleton
Skeleton Barrel
Fireball
Firecracker
Inferno Tower Guards Skeleton Army Giant Skeleton
Fireball
Arrows Skeleton Barrel Inferno Tower
Inferno Tower
Guards Skeleton Army Arrows Firecracker Fireball
Guards
Inferno Tower Firecracker Skeleton Army Giant Skeleton
Skeleton Army
Inferno Tower Firecracker Guards Giant Skeleton
Giant Skeleton
Arrows Firecracker Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Inferno Tower
Inferno Tower Skeleton Army Firecracker
Inferno Tower Skeleton Army Giant Skeleton
Inferno Tower Skeleton Army Firecracker Guards
Arrows Firecracker Fireball Skeleton Army Giant Skeleton
Arrows Fireball Skeleton Army Firecracker Guards
Inferno Tower Arrows Firecracker Fireball
Arrows Skeleton Barrel Fireball Inferno Tower Giant Skeleton
Inferno Tower Skeleton Army
Guards Skeleton Army Firecracker Inferno Tower Giant Skeleton
Guards Skeleton Army Arrows Firecracker Fireball Giant Skeleton
Arrows Inferno Tower Firecracker Fireball
Inferno Tower Skeleton Army Fireball Guards Giant Skeleton
Fireball Skeleton Army Arrows Firecracker Guards
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball
Arrows Firecracker Fireball Inferno Tower Skeleton Army
Arrows Fireball Firecracker Guards Skeleton Army
Arrows Firecracker Fireball Guards Giant Skeleton
Inferno Tower
Skeleton Army Arrows Firecracker Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Inferno Tower Giant Skeleton
Fireball Arrows Skeleton Barrel Firecracker
Guards Skeleton Army Giant Skeleton Inferno Tower
Guards Skeleton Army Giant Skeleton Fireball Inferno Tower
Inferno Tower Giant Skeleton Guards Skeleton Army
Arrows Firecracker Fireball Skeleton Barrel
Guards Skeleton Army Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Fireball Inferno Tower Skeleton Army
Inferno Tower Guards Skeleton Army
Inferno Tower Guards Giant Skeleton
Skeleton Army Arrows Fireball Guards Giant Skeleton
Skeleton Army Giant Skeleton Fireball Inferno Tower Guards
Firecracker Fireball Skeleton Army
Inferno Tower Guards Skeleton Army Firecracker Fireball Giant Skeleton
Arrows Firecracker Fireball Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Firecracker Guards Giant Skeleton
Arrows Firecracker Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball Giant Skeleton
Arrows Skeleton Barrel Firecracker Fireball Guards Giant Skeleton
Fireball Arrows Firecracker
Arrows Firecracker Fireball Skeleton Barrel
Arrows Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Fireball Guards
Firecracker Arrows Skeleton Barrel Fireball
Fireball Arrows Firecracker
Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball
Arrows Skeleton Barrel Firecracker Fireball
Arrows Skeleton Barrel Firecracker Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel Firecracker
Arrows Firecracker Fireball
Skeleton Barrel Firecracker Fireball Guards
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Skeleton Barrel Fireball Guards Skeleton Army
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Skeleton Barrel Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker
Firecracker Fireball Guards Giant Skeleton
Firecracker Fireball
Skeleton Barrel Firecracker Fireball Giant Skeleton

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