My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Battle Ram Royal Ghost Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Fisherman
Giant Snowball
Skeleton Dragons Royal Recruits Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Royal Recruits Battle Ram Royal Ghost
The Log
Royal Recruits Battle Ram Fisherman
Earthquake
Arrows
Skeleton Dragons Royal Recruits
Royal Delivery
Skeleton Dragons Royal Recruits Battle Ram Royal Ghost Fisherman Mother Witch
Fireball
Skeleton Dragons Battle Ram Fisherman Mother Witch
Poison
Skeleton Dragons Royal Recruits Fisherman Mother Witch
Lightning
Skeleton Dragons Battle Ram Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Royal Ghost Fisherman Skeleton Dragons Battle Ram Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Void Royal Ghost Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Battle Ram Mother Witch
Skeleton Dragons
Royal Recruits Fisherman
Royal Recruits
Skeleton Dragons Battle Ram Royal Ghost
Battle Ram
Arrows Royal Recruits Royal Ghost Mother Witch
Void
Arrows
Royal Ghost
Royal Recruits Battle Ram Fisherman Mother Witch
Fisherman
Skeleton Dragons Royal Ghost
Mother Witch
Arrows Battle Ram Royal Ghost

Defense Synergies 0 5

Arrows
Void Mother Witch
Skeleton Dragons
Fisherman
Royal Recruits
Battle Ram
Void
Arrows
Royal Ghost
Mother Witch
Fisherman
Skeleton Dragons Mother Witch
Mother Witch
Arrows Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits Void
Skeleton Dragons Royal Recruits Fisherman
Fisherman Skeleton Dragons Royal Recruits Void
Royal Recruits Skeleton Dragons Fisherman
Arrows Royal Recruits
Arrows Skeleton Dragons Royal Ghost Mother Witch
Skeleton Dragons Arrows Void
Arrows Skeleton Dragons Royal Recruits Void
Royal Recruits Fisherman
Royal Recruits Royal Ghost Fisherman
Skeleton Dragons Mother Witch Arrows Royal Recruits Royal Ghost Fisherman
Arrows Skeleton Dragons
Royal Recruits Skeleton Dragons
Arrows Skeleton Dragons Royal Recruits Royal Ghost
Royal Recruits
Royal Recruits Fisherman
Arrows Skeleton Dragons Royal Recruits Fisherman
Arrows Skeleton Dragons Royal Recruits Royal Ghost Fisherman
Arrows Skeleton Dragons Royal Recruits Royal Ghost Fisherman Mother Witch
Royal Recruits Fisherman
Skeleton Dragons Royal Recruits Royal Ghost Arrows Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void Royal Ghost Fisherman
Void Arrows Skeleton Dragons Royal Ghost Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Skeleton Dragons Mother Witch
Royal Recruits Void
Royal Recruits Fisherman
Royal Recruits Void Skeleton Dragons
Royal Recruits Skeleton Dragons
Royal Recruits
Royal Recruits Arrows Void
Royal Recruits
Royal Recruits Skeleton Dragons
Royal Recruits Skeleton Dragons Fisherman
Arrows Skeleton Dragons Royal Recruits Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Skeleton Dragons Royal Recruits Royal Ghost
Arrows Void Skeleton Dragons Royal Ghost Fisherman
Arrows Skeleton Dragons Void
Arrows Skeleton Dragons Royal Recruits Void
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mother Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Void Skeleton Dragons Fisherman
Void Fisherman
Void Arrows Skeleton Dragons Royal Recruits Fisherman
Void Arrows Skeleton Dragons
Skeleton Dragons Void Fisherman
Arrows Skeleton Dragons Void Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons Royal Recruits
Arrows
Skeleton Dragons Fisherman
Void Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Mother Witch
Skeleton Dragons Void
Arrows Skeleton Dragons Void
Void Fisherman
Arrows Skeleton Dragons Royal Recruits Void
Arrows Mother Witch Skeleton Dragons
Fisherman
Arrows Void Skeleton Dragons Royal Ghost Fisherman
Void Arrows Skeleton Dragons Fisherman
Void Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Mother Witch
Skeleton Dragons Void
Void
Void Arrows Skeleton Dragons
Void Arrows Skeleton Dragons
Arrows
Royal Recruits Void
Arrows Skeleton Dragons
Arrows
Void Skeleton Dragons
Arrows Skeleton Dragons
Void Arrows
Skeleton Dragons Royal Recruits
Skeleton Dragons Royal Recruits
Skeleton Dragons Void
Void Royal Recruits Royal Ghost

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