My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Royal Hogs Skeleton Army Inferno Dragon
Zap
Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Wizard Royal Hogs Skeleton Army
The Log
Royal Recruits Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Royal Recruits Wizard Royal Hogs Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Wizard Royal Hogs Skeleton Army Inferno Dragon
Poison
Royal Recruits Wizard Royal Hogs Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Inferno Dragon Wizard Royal Hogs Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs P.E.K.K.A
Royal Recruits
Royal Hogs
Fireball
Arrows Royal Hogs
Wizard
Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Royal Recruits Fireball Wizard
Skeleton Army
P.E.K.K.A
Arrows Wizard
Inferno Dragon

Defense Synergies 0 6

Arrows
Fireball P.E.K.K.A
Royal Recruits
Skeleton Army
Fireball
Arrows
Wizard
Skeleton Army P.E.K.K.A
Royal Hogs
Skeleton Army
Royal Recruits Wizard Inferno Dragon
P.E.K.K.A
Arrows Wizard
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Royal Recruits
Skeleton Army P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon
Arrows Royal Recruits Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army
Inferno Dragon Arrows Fireball Wizard
Arrows Royal Recruits Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Skeleton Army Arrows Royal Recruits Fireball Wizard
Arrows Inferno Dragon Fireball Wizard
Royal Recruits Skeleton Army P.E.K.K.A Fireball Wizard
Fireball Wizard Skeleton Army Arrows Royal Recruits P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Royal Recruits Fireball P.E.K.K.A Inferno Dragon
Wizard Arrows Royal Recruits Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Royal Recruits Wizard Skeleton Army
Arrows Wizard Royal Recruits Fireball Inferno Dragon
P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Wizard Skeleton Army Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Wizard Inferno Dragon
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Fireball
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Fireball Wizard
Royal Recruits Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits P.E.K.K.A Fireball Skeleton Army Inferno Dragon
Royal Recruits P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A Arrows Fireball
Royal Recruits Skeleton Army P.E.K.K.A Fireball Wizard
Royal Recruits Wizard Fireball Skeleton Army
Royal Recruits Skeleton Army Fireball P.E.K.K.A Inferno Dragon
Arrows Royal Recruits Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Royal Recruits Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Royal Recruits Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Royal Recruits Fireball
Arrows Fireball Wizard
Inferno Dragon
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Royal Recruits Fireball Skeleton Army
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Royal Recruits P.E.K.K.A
Royal Recruits Fireball
Fireball
Royal Recruits Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: