My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rocket Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Giant Skeleton
The Log
Elixir Golem Giant Skeleton
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Giant Skeleton
Fireball
Elixir Golem
Poison
Elixir Golem
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Earthquake Elixir Golem Poison Rocket Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Earthquake Elixir Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Earthquake Elixir Golem Giant Skeleton Lightning
Earthquake
Elixir Golem Arrows Mirror Giant Skeleton
Elixir Golem
Earthquake Poison Lightning Arrows Mirror
Rocket
Mirror
Mirror
Arrows Earthquake Elixir Golem Rocket Poison Giant Skeleton Lightning
Poison
Elixir Golem Mirror Giant Skeleton
Giant Skeleton
Arrows Earthquake Mirror Poison Lightning
Lightning
Elixir Golem Arrows Mirror Giant Skeleton

Defense Synergies 1 3

Arrows
Mirror Giant Skeleton Lightning
Earthquake
Elixir Golem
Rocket
Mirror
Arrows Poison
Poison
Mirror
Giant Skeleton
Arrows
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Lightning
Rocket Giant Skeleton Lightning
Lightning Arrows Earthquake Rocket Poison Giant Skeleton
Arrows Earthquake
Rocket Lightning Arrows Poison
Earthquake Rocket Lightning Arrows Poison Giant Skeleton
Giant Skeleton
Poison Arrows Earthquake Giant Skeleton
Arrows Poison
Earthquake Rocket Giant Skeleton Lightning
Rocket Arrows Earthquake Poison
Rocket Lightning
Arrows Poison
Arrows
Arrows Earthquake Poison Giant Skeleton
Arrows Earthquake Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Poison Arrows Rocket Lightning
Giant Skeleton Rocket Lightning
Rocket Giant Skeleton Lightning
Giant Skeleton
Arrows Rocket Poison
Rocket Giant Skeleton Lightning
Giant Skeleton
Rocket Giant Skeleton Lightning Poison
Giant Skeleton
Rocket Lightning Arrows Poison Giant Skeleton
Rocket Giant Skeleton Lightning
Rocket Poison Giant Skeleton Lightning
Arrows Poison Earthquake Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Lightning Arrows Rocket Giant Skeleton
Arrows Poison
Earthquake Rocket Lightning Arrows Poison Giant Skeleton
Earthquake Lightning Arrows Rocket Poison Giant Skeleton
Rocket Poison Arrows Earthquake
Arrows Poison Rocket
Arrows Earthquake Poison
Arrows Earthquake Poison Lightning
Arrows Poison Lightning
Rocket Lightning Poison
Rocket Poison Lightning Arrows Earthquake
Poison Lightning Arrows Rocket
Earthquake Rocket Poison Lightning
Earthquake Lightning Arrows Rocket Poison
Earthquake Lightning Arrows Poison
Earthquake Rocket Lightning Arrows Poison
Earthquake Lightning Arrows Rocket Poison
Lightning Arrows Earthquake Rocket Poison
Rocket Lightning
Rocket Lightning Arrows Earthquake Poison
Rocket Lightning Arrows Earthquake Poison
Rocket Lightning Earthquake Poison Giant Skeleton
Rocket Lightning Arrows Poison
Rocket Lightning
Earthquake Rocket Lightning Arrows Poison
Arrows Earthquake Poison
Arrows Poison Earthquake Lightning
Lightning Arrows Poison
Rocket Poison Lightning Arrows
Poison Lightning Arrows
Rocket Lightning Poison
Lightning
Poison Lightning Arrows Earthquake Rocket
Rocket Lightning Arrows Poison
Giant Skeleton
Rocket Arrows Earthquake Poison Lightning
Earthquake Lightning Rocket
Rocket Poison Lightning Arrows
Arrows
Poison Lightning Rocket
Arrows Earthquake Poison Lightning
Rocket Lightning Arrows Poison Giant Skeleton
Rocket Poison Giant Skeleton Lightning
Rocket Poison Lightning
Poison Lightning Rocket Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: