My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Rascals Ice Wizard
The Log
Rascals Royal Giant
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Rascals Baby Dragon Ice Wizard
Poison
Rascals Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Ice Wizard Baby Dragon Poison Rascals Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Ice Wizard Baby Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Earthquake
Rascals
Baby Dragon
Royal Giant
Arrows Earthquake Poison Ice Wizard Baby Dragon
Earthquake
Royal Giant Arrows P.E.K.K.A
Baby Dragon
Rascals Royal Giant Poison P.E.K.K.A Ice Wizard
Poison
Royal Giant P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Poison Earthquake Baby Dragon Ice Wizard
Ice Wizard
Royal Giant Baby Dragon P.E.K.K.A

Defense Synergies 1 7

Arrows
P.E.K.K.A Ice Wizard
Rascals
Baby Dragon
Royal Giant
Earthquake
Ice Wizard
Baby Dragon
Ice Wizard Rascals P.E.K.K.A
Poison
Ice Wizard
P.E.K.K.A
Arrows Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Arrows Earthquake Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon
P.E.K.K.A Rascals Ice Wizard
P.E.K.K.A Rascals Ice Wizard
P.E.K.K.A Rascals Ice Wizard
Arrows Earthquake Poison P.E.K.K.A
Arrows Rascals Earthquake Baby Dragon Ice Wizard
Arrows Rascals Baby Dragon Poison Ice Wizard
Earthquake Arrows Rascals Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Rascals Ice Wizard
Rascals Ice Wizard
Poison Ice Wizard Arrows Rascals Earthquake Baby Dragon
Arrows Rascals Baby Dragon Poison Ice Wizard
P.E.K.K.A Rascals Earthquake Ice Wizard
Arrows Rascals Earthquake Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Rascals
Rascals P.E.K.K.A
Arrows Rascals Poison P.E.K.K.A
Arrows Rascals Baby Dragon Ice Wizard
Arrows Earthquake Baby Dragon Poison Rascals Ice Wizard
P.E.K.K.A
Rascals Arrows Earthquake Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A
Poison Arrows Baby Dragon
P.E.K.K.A Rascals
P.E.K.K.A Rascals
P.E.K.K.A Rascals
Arrows Poison Rascals Baby Dragon Ice Wizard
Rascals P.E.K.K.A Ice Wizard
P.E.K.K.A Rascals
P.E.K.K.A Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Rascals
P.E.K.K.A Arrows Poison
Rascals P.E.K.K.A
Rascals Baby Dragon
Rascals Baby Dragon Poison P.E.K.K.A
Arrows Poison Rascals Earthquake Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Rascals Baby Dragon
Arrows Poison Baby Dragon Ice Wizard
Earthquake Arrows Baby Dragon Poison
Earthquake Arrows Rascals Poison
Poison Arrows Earthquake Baby Dragon
Arrows Poison Baby Dragon Ice Wizard
Arrows Earthquake Baby Dragon Poison
Arrows Earthquake Poison Baby Dragon Ice Wizard
Arrows Poison
Poison
Poison Arrows Earthquake
Poison Arrows Baby Dragon
Earthquake Poison Baby Dragon
Earthquake Arrows Baby Dragon Poison
Earthquake Arrows Baby Dragon Poison
Earthquake Arrows Baby Dragon Poison
Earthquake Arrows Baby Dragon Poison
Arrows Earthquake Poison
Arrows Earthquake Baby Dragon Poison
Arrows Earthquake Baby Dragon Poison
Earthquake Baby Dragon Poison
Arrows Poison
Earthquake Arrows Baby Dragon Poison
Arrows Earthquake Poison Baby Dragon Ice Wizard
Arrows Poison Earthquake Baby Dragon Ice Wizard
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Arrows Baby Dragon Ice Wizard
Poison
Poison Arrows Earthquake
Arrows Poison
P.E.K.K.A
Arrows Earthquake Poison
Earthquake
Poison Arrows Baby Dragon Ice Wizard
Arrows
Poison Rascals Baby Dragon
Arrows Earthquake Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Rascals Baby Dragon Poison
Poison
Poison Baby Dragon

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