My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Goblin Giant Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Goblin Giant Night Witch
Barbarian Barrel
Rascals Valkyrie Skeleton Army Night Witch
The Log
Rascals Skeleton Army
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army Night Witch
Royal Delivery
Rascals Valkyrie Skeleton Army Night Witch
Fireball
Rascals Skeleton Army Night Witch
Poison
Rascals Skeleton Army Night Witch
Lightning
Valkyrie Night Witch
Rocket
Rascals Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Valkyrie Night Witch Rascals Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Valkyrie

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Goblin Giant Night Witch
Rascals
Fireball
Arrows Goblin Giant Golem
Valkyrie
Skeleton Army
Goblin Giant
Fireball Arrows Night Witch
Golem
Arrows Fireball Night Witch
Night Witch
Golem Arrows Goblin Giant

Defense Synergies 1 4

Arrows
Fireball Valkyrie
Rascals
Fireball
Goblin Giant Arrows Valkyrie
Valkyrie
Arrows Fireball Night Witch
Skeleton Army
Goblin Giant
Fireball
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Giant
Skeleton Army Rascals Valkyrie Night Witch
Skeleton Army Rascals Valkyrie Night Witch
Skeleton Army Night Witch Rascals Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Rascals Valkyrie Night Witch
Arrows Rascals Fireball Night Witch
Arrows Rascals Fireball Valkyrie Goblin Giant
Rascals Skeleton Army Night Witch
Skeleton Army Rascals Valkyrie Night Witch
Valkyrie Skeleton Army Arrows Rascals Fireball Goblin Giant Night Witch
Arrows Rascals Fireball Night Witch
Skeleton Army Night Witch Rascals Fireball Valkyrie
Fireball Valkyrie Skeleton Army Arrows Rascals Night Witch
Skeleton Army Rascals
Skeleton Army Rascals Fireball
Arrows Rascals Fireball Valkyrie Skeleton Army Night Witch
Arrows Fireball Rascals Valkyrie Skeleton Army Night Witch
Arrows Valkyrie Rascals Fireball
Rascals Valkyrie Skeleton Army Arrows Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army Fireball
Fireball Arrows Valkyrie
Skeleton Army Rascals Valkyrie Goblin Giant
Valkyrie Skeleton Army Rascals Fireball Goblin Giant Night Witch
Rascals Valkyrie Skeleton Army Goblin Giant Night Witch
Arrows Fireball Rascals Goblin Giant
Rascals Skeleton Army Fireball Valkyrie Goblin Giant Night Witch
Rascals Valkyrie Skeleton Army Goblin Giant
Fireball Valkyrie Skeleton Army
Skeleton Army Goblin Giant
Rascals Valkyrie
Skeleton Army Arrows Fireball Valkyrie Goblin Giant
Rascals Skeleton Army Fireball Valkyrie Goblin Giant Night Witch
Rascals Fireball Valkyrie Skeleton Army
Rascals Skeleton Army Fireball Valkyrie Goblin Giant Night Witch
Arrows Valkyrie Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals Valkyrie
Arrows Fireball
Arrows Fireball Goblin Giant
Arrows Rascals Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Goblin Giant
Arrows
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army Night Witch
Fireball Arrows
Arrows Fireball
Fireball Rascals Valkyrie
Arrows Fireball
Arrows Fireball
Rascals Fireball
Fireball
Fireball Goblin Giant

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