My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Fisherman Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix Night Witch
Giant Snowball
Fisherman Night Witch Little Prince
Zap
Royal Giant Fisherman Night Witch Little Prince
Barbarian Barrel
Wizard Night Witch Little Prince
The Log
Royal Giant Fisherman Little Prince
Earthquake
Arrows
Night Witch Little Prince
Royal Delivery
Wizard Fisherman Night Witch Little Prince
Fireball
Wizard Fisherman Night Witch Little Prince
Poison
Wizard Fisherman Phoenix Night Witch Little Prince
Lightning
Wizard Fisherman Phoenix Night Witch Little Prince
Rocket
Wizard Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Fisherman Little Prince Phoenix Night Witch Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Void Fisherman Little Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Void Phoenix Night Witch
Royal Giant
Arrows Fisherman Wizard Void Night Witch
Wizard
Royal Giant
Void
Arrows Royal Giant
Fisherman
Royal Giant
Phoenix
Arrows
Night Witch
Arrows Royal Giant
Little Prince

Defense Synergies 0 4

Arrows
Void Phoenix Little Prince
Royal Giant
Wizard
Void
Arrows
Fisherman
Phoenix
Arrows Little Prince
Night Witch
Little Prince
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Fisherman Phoenix Night Witch
Fisherman Void Night Witch
Night Witch Fisherman Phoenix
Arrows
Arrows Night Witch
Arrows Wizard Void Phoenix Night Witch Little Prince
Arrows Void Phoenix
Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch Little Prince
Arrows Wizard Fisherman Night Witch
Arrows Wizard Phoenix Night Witch
Night Witch Wizard
Wizard Arrows Night Witch
Phoenix
Fisherman
Wizard Arrows Fisherman Night Witch
Arrows Wizard Fisherman Night Witch Little Prince
Arrows Wizard Fisherman Little Prince
Fisherman Phoenix
Wizard Arrows Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Arrows Wizard Fisherman Phoenix
Fisherman
Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch
Arrows Wizard
Void Phoenix Night Witch
Fisherman Phoenix
Void Phoenix
Phoenix
Phoenix
Arrows Void Phoenix
Wizard Night Witch
Wizard
Phoenix Fisherman Night Witch Little Prince
Arrows Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows
Arrows Void Fisherman
Arrows Void
Arrows Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Fisherman
Void Fisherman Night Witch
Void Arrows Wizard Fisherman
Void Arrows Wizard
Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows Wizard
Arrows Wizard
Arrows
Fisherman Night Witch
Void Arrows Wizard Fisherman
Arrows Wizard Little Prince
Void Night Witch
Arrows Wizard Void
Void Fisherman
Arrows Void
Arrows Wizard Little Prince
Fisherman
Arrows Void Wizard Fisherman
Void Arrows Wizard Fisherman
Void Arrows Fisherman
Arrows Wizard Night Witch Little Prince
Wizard Void
Void Night Witch
Void Arrows Wizard Night Witch
Void Arrows
Arrows Wizard
Void Night Witch
Arrows Wizard
Arrows
Void Wizard
Arrows Wizard
Void Arrows
Void
Void Little Prince

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