My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Royal Hogs
Zap
Royal Giant Royal Hogs
Barbarian Barrel
Royal Recruits Royal Hogs Executioner
The Log
Royal Giant Royal Recruits Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Recruits Royal Hogs
Royal Delivery
Royal Recruits Royal Hogs Bowler Executioner
Fireball
Royal Hogs Bowler Executioner
Poison
Royal Recruits Royal Hogs Executioner
Lightning
Bowler Executioner
Rocket
Royal Hogs Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Poison Bowler Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Poison Royal Hogs Bowler Executioner Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Poison Royal Hogs Bowler

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Royal Hogs Bowler Mega Knight
Royal Giant
Arrows Poison Bowler Executioner
Royal Recruits
Royal Hogs
Royal Hogs
Arrows Royal Recruits Poison Bowler Executioner Mega Knight
Poison
Royal Giant Royal Hogs Bowler Mega Knight
Bowler
Arrows Royal Giant Royal Hogs Poison Executioner
Executioner
Royal Giant Royal Hogs Bowler Mega Knight
Mega Knight
Arrows Royal Hogs Poison Executioner

Defense Synergies 1 3

Arrows
Mega Knight Bowler
Royal Giant
Royal Recruits
Royal Hogs
Poison
Mega Knight
Bowler
Arrows
Executioner
Mega Knight
Mega Knight
Arrows Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Executioner
Royal Recruits Executioner Mega Knight
Bowler Mega Knight Royal Recruits Executioner
Royal Recruits Bowler Mega Knight
Arrows Royal Recruits Poison Bowler Mega Knight
Arrows Bowler Executioner Mega Knight
Arrows Poison Executioner
Bowler Arrows Royal Recruits Poison Mega Knight
Royal Recruits
Royal Recruits Bowler Mega Knight
Poison Executioner Arrows Royal Recruits Bowler Mega Knight
Arrows Executioner Poison
Royal Recruits Bowler Mega Knight
Bowler Executioner Mega Knight Arrows Royal Recruits Poison
Royal Recruits Mega Knight
Royal Recruits Bowler Mega Knight
Mega Knight Arrows Royal Recruits Poison Bowler Executioner
Arrows Mega Knight Royal Recruits Bowler Executioner
Arrows Poison Executioner Royal Recruits Bowler Mega Knight
Royal Recruits
Royal Recruits Bowler Mega Knight Arrows Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Bowler
Poison Arrows Bowler Executioner Mega Knight
Royal Recruits Mega Knight Bowler
Royal Recruits Bowler Mega Knight
Royal Recruits Bowler Executioner Mega Knight
Arrows Poison Executioner
Royal Recruits Bowler
Mega Knight Royal Recruits
Royal Recruits Mega Knight Poison
Royal Recruits
Mega Knight Royal Recruits Bowler
Royal Recruits Mega Knight Arrows Poison Bowler
Royal Recruits Bowler Mega Knight Executioner
Royal Recruits Bowler Executioner Mega Knight
Royal Recruits Poison Bowler Executioner
Arrows Poison Bowler Executioner Mega Knight Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits
Arrows Poison Bowler Executioner
Arrows Poison
Arrows Royal Recruits Poison
Poison Executioner Arrows Bowler Mega Knight
Arrows Poison Executioner
Arrows Poison Bowler Executioner
Arrows Poison Bowler Executioner
Arrows Poison
Poison Bowler
Poison Arrows Royal Recruits Bowler
Poison Arrows Executioner
Poison Bowler Executioner
Arrows Poison
Arrows Poison
Arrows Poison Bowler Executioner
Arrows Royal Recruits Poison Bowler Executioner Mega Knight
Arrows Poison
Arrows Poison Bowler Executioner Mega Knight
Arrows Poison Bowler Mega Knight
Poison Bowler Mega Knight
Arrows Poison
Bowler
Arrows Royal Recruits Poison
Arrows Poison Bowler Executioner Mega Knight
Arrows Poison Bowler Executioner
Arrows Poison Bowler Mega Knight
Poison Arrows
Poison Arrows Executioner
Poison
Bowler
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison Bowler
Royal Recruits
Poison Arrows Executioner
Arrows
Poison Bowler Executioner Mega Knight
Arrows Poison Bowler Executioner
Arrows Poison
Royal Recruits Executioner Mega Knight
Royal Recruits Poison Bowler
Poison Executioner
Poison Royal Recruits Bowler Executioner Mega Knight

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