My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Musketeer Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Goblin Barrel Prince
Giant Snowball
Musketeer Goblin Barrel Witch
Zap
Royal Giant Goblin Barrel Witch Prince
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Goblin Barrel Witch
The Log
Royal Giant Elixir Golem Musketeer Goblin Barrel Witch Prince
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elixir Golem Musketeer Valkyrie Goblin Barrel Witch Prince
Fireball
Elixir Golem Musketeer Goblin Barrel Witch
Poison
Elixir Golem Musketeer Witch
Lightning
Musketeer Valkyrie Witch Prince
Rocket
Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Musketeer Valkyrie Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Goblin Barrel Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elixir Golem Goblin Barrel Prince
Royal Giant
Arrows Goblin Barrel Musketeer Witch
Elixir Golem
Arrows Musketeer Goblin Barrel Witch
Musketeer
Valkyrie Royal Giant Elixir Golem Prince
Valkyrie
Musketeer Goblin Barrel Prince Witch
Goblin Barrel
Royal Giant Valkyrie Prince Arrows Elixir Golem
Witch
Royal Giant Elixir Golem Valkyrie Prince
Prince
Valkyrie Goblin Barrel Arrows Musketeer Witch

Defense Synergies 1 5

Arrows
Valkyrie Prince
Royal Giant
Elixir Golem
Musketeer
Valkyrie
Valkyrie
Musketeer Arrows Witch Prince
Goblin Barrel
Witch
Valkyrie Prince
Prince
Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Musketeer Valkyrie Witch Prince
Witch Prince Musketeer Valkyrie
Witch Prince Musketeer Valkyrie
Arrows Valkyrie Prince
Arrows Musketeer Valkyrie
Musketeer Arrows Witch
Arrows Musketeer Valkyrie
Witch Musketeer Prince
Musketeer Valkyrie Prince
Valkyrie Witch Arrows Musketeer
Arrows Musketeer Witch
Prince Musketeer Valkyrie Witch
Valkyrie Arrows Witch Prince
Prince
Prince
Arrows Musketeer Valkyrie Witch Prince
Arrows Musketeer Valkyrie Witch Prince
Arrows Valkyrie Witch Musketeer
Musketeer Prince
Valkyrie Arrows Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Arrows Musketeer Valkyrie Prince
Musketeer Valkyrie Witch Prince
Valkyrie Prince Musketeer
Musketeer Valkyrie Witch Prince
Arrows Musketeer Witch
Prince Musketeer Valkyrie Witch
Valkyrie Prince
Valkyrie Witch Prince
Witch Musketeer
Musketeer Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Musketeer Valkyrie Witch
Witch Musketeer Valkyrie Prince
Arrows Valkyrie Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Prince
Arrows Valkyrie
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Musketeer Prince
Arrows Musketeer Valkyrie Prince
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer Prince
Arrows Valkyrie Witch
Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Prince
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer
Arrows
Prince
Arrows
Musketeer Witch Prince
Arrows Musketeer Witch
Arrows
Musketeer Valkyrie Prince
Arrows Musketeer
Arrows
Musketeer Prince
Musketeer Witch
Musketeer Witch
Musketeer Witch Prince

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