My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Cage Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Royal Recruits Battle Healer Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Prince
Giant Snowball
Royal Recruits Witch
Zap
Mortar Royal Giant Witch Prince
Barbarian Barrel
Mortar Royal Recruits Goblin Cage Witch
The Log
Royal Giant Royal Recruits Goblin Cage Witch Prince
Earthquake
Mortar Goblin Cage Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Goblin Cage Battle Healer Witch Prince
Fireball
Mortar Goblin Cage Battle Healer Witch
Poison
Mortar Royal Recruits Goblin Cage Battle Healer Witch
Lightning
Mortar Goblin Cage Battle Healer Witch Prince
Rocket
Mortar Battle Healer Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Healer Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Goblin Cage Battle Healer Witch Prince Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Goblin Cage Battle Healer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mortar Battle Healer Prince
Mortar
Royal Giant Arrows Battle Healer
Royal Giant
Arrows Mortar Battle Healer Witch
Royal Recruits
Battle Healer
Goblin Cage
Battle Healer Witch
Battle Healer
Arrows Mortar Royal Giant Royal Recruits Goblin Cage Witch Prince
Witch
Royal Giant Goblin Cage Battle Healer Prince
Prince
Arrows Battle Healer Witch

Defense Synergies 0 9

Arrows
Mortar Battle Healer Prince
Mortar
Arrows
Royal Giant
Royal Recruits
Goblin Cage
Battle Healer Witch Prince
Battle Healer
Arrows Goblin Cage Witch Prince
Witch
Goblin Cage Battle Healer Prince
Prince
Arrows Goblin Cage Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Goblin Cage
Mortar Royal Recruits Goblin Cage Battle Healer Witch Prince
Mortar Goblin Cage Witch Prince Royal Recruits
Royal Recruits Goblin Cage Witch Prince Mortar
Arrows Royal Recruits Goblin Cage Battle Healer Prince
Arrows
Arrows Mortar Goblin Cage Witch
Arrows Royal Recruits Goblin Cage Battle Healer
Witch Mortar Royal Recruits Goblin Cage Prince
Royal Recruits Battle Healer Prince
Witch Arrows Royal Recruits
Arrows Witch
Mortar Royal Recruits Goblin Cage Prince Battle Healer Witch
Arrows Mortar Royal Recruits Goblin Cage Witch Prince
Royal Recruits Mortar Goblin Cage Prince
Mortar Royal Recruits Goblin Cage Prince
Arrows Mortar Royal Recruits Goblin Cage Witch Prince
Arrows Mortar Goblin Cage Royal Recruits Battle Healer Witch Prince
Arrows Mortar Goblin Cage Witch Royal Recruits Battle Healer
Mortar Royal Recruits Goblin Cage Prince
Royal Recruits Arrows Battle Healer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Battle Healer Witch Prince
Arrows Mortar Battle Healer Prince
Royal Recruits Goblin Cage Battle Healer Witch Prince
Royal Recruits Prince Goblin Cage Battle Healer
Royal Recruits Goblin Cage Battle Healer Witch Prince
Arrows Witch
Royal Recruits Prince Goblin Cage Battle Healer Witch
Royal Recruits Goblin Cage Battle Healer Prince
Royal Recruits Goblin Cage Mortar Witch Prince
Royal Recruits Witch Goblin Cage
Royal Recruits Goblin Cage Witch Prince
Royal Recruits Arrows Goblin Cage Prince
Royal Recruits Prince Goblin Cage Witch
Royal Recruits Goblin Cage Witch
Royal Recruits Witch Mortar Goblin Cage Battle Healer Prince
Arrows Royal Recruits Goblin Cage Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits
Arrows Mortar
Arrows
Arrows Royal Recruits Prince
Arrows Mortar
Arrows Witch
Arrows Mortar Witch
Arrows
Arrows Mortar
Prince
Arrows Mortar Royal Recruits Prince
Arrows
Mortar
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar Witch
Arrows Mortar Royal Recruits
Arrows Mortar
Arrows Mortar Prince
Arrows Mortar Witch
Prince
Arrows
Prince
Arrows Mortar Royal Recruits
Arrows Mortar Witch
Witch
Arrows Mortar Witch
Arrows Mortar Witch Prince
Arrows Mortar
Arrows Witch
Witch
Arrows Mortar
Arrows
Prince
Arrows
Royal Recruits Witch Prince
Arrows Witch
Arrows
Prince
Arrows Mortar
Arrows
Royal Recruits Prince
Royal Recruits Witch
Witch
Mortar Royal Recruits Witch Prince

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