My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Baby Dragon Miner
Zap
Mortar Cannon Cart
Barbarian Barrel
Mortar Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Mortar
Arrows
Royal Delivery
Baby Dragon Cannon Cart Miner Electro Wizard
Fireball
Mortar Baby Dragon Cannon Cart Electro Wizard
Poison
Mortar Electro Wizard
Lightning
Mortar Baby Dragon Cannon Cart Electro Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Mortar Baby Dragon Electro Wizard Cannon Cart Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Mortar Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart Miner Mega Knight
Mortar
Miner Arrows Baby Dragon
Baby Dragon
Mortar Cannon Cart Miner Electro Wizard Mega Knight
Cannon Cart
Arrows Baby Dragon Miner Electro Wizard
Miner
Mortar Arrows Baby Dragon Cannon Cart Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Cannon Cart Miner Mega Knight
Goblin Machine
Mega Knight
Arrows Baby Dragon Miner Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Mortar Cannon Cart
Mortar
Arrows Baby Dragon Electro Wizard
Baby Dragon
Mortar Cannon Cart Mega Knight
Cannon Cart
Arrows Baby Dragon Electro Wizard
Miner
Mega Knight
Electro Wizard
Mortar Cannon Cart Mega Knight
Goblin Machine
Mega Knight
Arrows Baby Dragon Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Baby Dragon Electro Wizard
Mortar Cannon Cart Electro Wizard Mega Knight
Mortar Mega Knight Cannon Cart Electro Wizard
Mortar Cannon Cart Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Baby Dragon Cannon Cart Electro Wizard Mega Knight
Electro Wizard Arrows Mortar Baby Dragon
Arrows Baby Dragon Cannon Cart Electro Wizard Mega Knight
Mortar
Cannon Cart Miner Electro Wizard Mega Knight
Electro Wizard Arrows Baby Dragon Cannon Cart Mega Knight
Arrows Baby Dragon Electro Wizard
Mortar Mega Knight Cannon Cart Electro Wizard
Mega Knight Arrows Mortar Baby Dragon Cannon Cart Electro Wizard
Mortar Cannon Cart Electro Wizard Mega Knight
Mortar Electro Wizard Mega Knight
Mega Knight Arrows Mortar Cannon Cart Electro Wizard
Arrows Mortar Mega Knight Baby Dragon Cannon Cart Electro Wizard
Arrows Mortar Baby Dragon Cannon Cart Electro Wizard Mega Knight
Mortar Cannon Cart Electro Wizard
Mega Knight Arrows Baby Dragon Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Arrows Mortar Baby Dragon Cannon Cart Miner Mega Knight
Mega Knight Cannon Cart Electro Wizard
Mega Knight Cannon Cart Electro Wizard
Cannon Cart Mega Knight
Arrows Baby Dragon Electro Wizard
Cannon Cart Electro Wizard
Mega Knight Cannon Cart
Electro Wizard Mega Knight Mortar Baby Dragon Cannon Cart
Mega Knight Cannon Cart
Mega Knight Arrows Electro Wizard
Cannon Cart Mega Knight
Baby Dragon Cannon Cart Mega Knight
Electro Wizard Mortar Baby Dragon Cannon Cart
Arrows Mega Knight Baby Dragon Cannon Cart Electro Wizard
Arrows Mortar Electro Wizard
Cannon Cart Mega Knight
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Miner Electro Wizard
Arrows Baby Dragon Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar Baby Dragon Mega Knight
Arrows Baby Dragon Goblin Machine
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Miner Mortar
Electro Wizard
Miner Arrows Mortar Cannon Cart Electro Wizard Goblin Machine
Arrows Baby Dragon
Mortar Baby Dragon Cannon Cart Miner
Arrows Mortar Baby Dragon Cannon Cart
Arrows Mortar Baby Dragon Cannon Cart
Arrows Mortar Baby Dragon Cannon Cart
Arrows Mortar Baby Dragon Cannon Cart Mega Knight
Arrows Mortar
Arrows Mortar Baby Dragon Electro Wizard Goblin Machine Mega Knight
Arrows Mortar Baby Dragon Miner Goblin Machine Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Mortar Baby Dragon Cannon Cart
Arrows Mortar Baby Dragon Goblin Machine Mega Knight
Arrows Mortar Miner Baby Dragon Electro Wizard
Arrows Mortar Baby Dragon Miner Mega Knight
Miner Arrows Mortar Baby Dragon
Arrows Baby Dragon Electro Wizard
Electro Wizard
Arrows Mortar Miner Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Cannon Cart
Arrows Baby Dragon Electro Wizard
Arrows
Miner Baby Dragon Cannon Cart Electro Wizard Mega Knight
Arrows Mortar Baby Dragon
Arrows
Cannon Cart Mega Knight
Baby Dragon Electro Wizard
Electro Wizard
Mortar Baby Dragon Cannon Cart Miner Electro Wizard Mega Knight
Cannon Cart
Mortar Mega Knight

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