My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Executioner
Fireball
Firecracker Elixir Golem Battle Healer Executioner
Poison
Firecracker Elixir Golem Battle Healer Executioner
Lightning
Battle Healer Executioner
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Executioner Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Freeze Executioner Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Battle Healer Freeze Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer Freeze
Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Arrows Mirror Executioner
Battle Healer
Elixir Golem Executioner Arrows Firecracker Mirror
Mirror
Arrows Firecracker Elixir Golem Battle Healer Freeze
Freeze
Arrows Mirror
Executioner
Battle Healer Elixir Golem
Goblin Machine

Defense Synergies 2 5

Arrows
Mirror Battle Healer
Firecracker
Battle Healer Mirror
Elixir Golem
Battle Healer
Mirror Arrows Firecracker Executioner
Mirror
Arrows Battle Healer Firecracker Executioner
Freeze
Executioner
Battle Healer Mirror
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Battle Healer Executioner
Freeze Executioner
Firecracker
Arrows Firecracker Battle Healer
Arrows Freeze Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Battle Healer
Firecracker Battle Healer
Executioner Arrows Firecracker Freeze
Arrows Executioner Firecracker
Battle Healer Freeze
Executioner Arrows Firecracker Freeze
Freeze
Arrows Firecracker Executioner
Arrows Firecracker Battle Healer Executioner
Arrows Freeze Executioner Firecracker Battle Healer
Arrows Firecracker Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Firecracker Battle Healer Executioner
Battle Healer
Battle Healer
Battle Healer Executioner
Arrows Firecracker Executioner Freeze
Battle Healer
Battle Healer
Freeze Firecracker
Arrows
Executioner
Firecracker Executioner
Firecracker Battle Healer Freeze Executioner
Arrows Executioner Firecracker Battle Healer Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Freeze
Executioner Arrows Firecracker
Arrows Firecracker Executioner Freeze Goblin Machine
Arrows Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Firecracker
Firecracker Arrows Goblin Machine
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Freeze
Arrows Firecracker Executioner Goblin Machine
Arrows Firecracker Goblin Machine
Arrows
Arrows
Arrows Firecracker Freeze Executioner Goblin Machine
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Arrows Firecracker Executioner
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Freeze
Arrows Firecracker Executioner
Freeze
Arrows
Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker Freeze
Firecracker Executioner
Firecracker Freeze Executioner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: