My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Hog Rider Goblin Barrel
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Poison
Minions Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Goblin Barrel Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel
Minions
Hog Rider
Goblin Gang
Hog Rider Goblin Barrel
Fireball
Arrows Hog Rider The Log
Hog Rider
Arrows Minions Goblin Gang Fireball The Log Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 3 6

Arrows
Fireball Inferno Tower
Minions
Inferno Tower The Log
Goblin Gang
Inferno Tower The Log
Fireball
The Log Arrows Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang The Log Arrows Minions Fireball
Goblin Barrel
The Log
Fireball Inferno Tower Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower The Log
Inferno Tower Minions Goblin Gang The Log
Goblin Gang Inferno Tower Minions
Inferno Tower Minions Goblin Gang
Arrows Fireball The Log
Arrows Goblin Gang Fireball The Log Minions
Minions Inferno Tower Arrows Goblin Gang Fireball
Arrows Fireball Inferno Tower The Log
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower
Minions Goblin Gang Arrows Fireball The Log
Arrows Minions Inferno Tower Goblin Gang Fireball
Inferno Tower Minions Goblin Gang Fireball The Log
Fireball Arrows Minions Goblin Gang The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Arrows Minions Goblin Gang Fireball Inferno Tower
Arrows Fireball Minions Goblin Gang The Log
Arrows The Log Minions Fireball
Inferno Tower
Goblin Gang Arrows Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Arrows Goblin Gang The Log
Goblin Gang Minions Inferno Tower The Log
Goblin Gang Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Arrows Fireball Minions Goblin Gang
Goblin Gang Minions Fireball Inferno Tower
Inferno Tower
Minions Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Minions Inferno Tower
Arrows Fireball The Log
Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Minions Fireball The Log
Arrows Minions Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Goblin Gang Fireball
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Minions Goblin Gang Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Goblin Gang
Arrows The Log Fireball
Arrows Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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