My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Hog Rider Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Executioner Miner
Fireball
Goblin Gang Hog Rider Executioner
Poison
Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Miner Mini P.E.K.K.A Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Miner Mega Knight
Goblin Gang
Hog Rider Miner Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Hog Rider The Log Mega Knight
Hog Rider
Arrows Goblin Gang The Log Mini P.E.K.K.A Executioner Mega Knight
Executioner
Hog Rider The Log Miner Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Executioner Miner Mega Knight
Miner
Goblin Gang Arrows Executioner The Log Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Executioner The Log Miner

Defense Synergies 2 10

Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A The Log Miner
Mini P.E.K.K.A
The Log Arrows Goblin Gang Executioner
Hog Rider
Executioner
Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Goblin Gang Executioner Miner Mega Knight
Miner
Goblin Gang The Log Mega Knight
Mega Knight
Arrows Executioner The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Executioner Mega Knight
Arrows Goblin Gang Executioner
Arrows The Log Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner Mega Knight
Goblin Gang Executioner Arrows The Log Mega Knight
Arrows Executioner Goblin Gang
Mini P.E.K.K.A Mega Knight Goblin Gang The Log
Executioner Mega Knight Arrows Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Executioner
Arrows Mega Knight Goblin Gang Executioner The Log
Arrows Executioner The Log Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Arrows Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A Executioner The Log Miner Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner Goblin Gang
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Goblin Gang Executioner
Executioner Mega Knight
Goblin Gang Mini P.E.K.K.A Executioner The Log
Arrows Executioner Mega Knight Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log Miner
Arrows The Log Miner
Arrows The Log
Executioner Arrows The Log Mega Knight
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log Miner
Goblin Gang Mini P.E.K.K.A
Miner Arrows The Log
Arrows Executioner
Executioner The Log Miner
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log Mega Knight
Arrows The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Executioner Mega Knight
Arrows The Log Miner Executioner
Arrows The Log Miner Mega Knight
Miner Arrows The Log
Arrows Executioner
Mini P.E.K.K.A
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang
Arrows Executioner
Arrows The Log
Miner Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Arrows The Log Executioner
Arrows
Executioner Mega Knight
Goblin Gang The Log
Executioner
Executioner The Log Miner Mega Knight

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