My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin Prince
Barbarian Barrel
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Prince
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Mini P.E.K.K.A Wizard Prince
Fireball
Firecracker Dart Goblin Wizard
Poison
Firecracker Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Mini P.E.K.K.A Golden Knight Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Dart Goblin Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Mega Knight
Firecracker
Dart Goblin Mini P.E.K.K.A Prince Mega Knight
Dart Goblin
Firecracker Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Arrows Firecracker Dart Goblin Wizard
Mega Knight
Prince Arrows Firecracker Dart Goblin Mini P.E.K.K.A Wizard
Golden Knight

Defense Synergies 1 16

Arrows
Mega Knight Mini P.E.K.K.A Prince Golden Knight
Firecracker
Dart Goblin Mini P.E.K.K.A Prince Mega Knight Golden Knight
Dart Goblin
Firecracker Mini P.E.K.K.A Prince Mega Knight Golden Knight
Mini P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard
Wizard
Mini P.E.K.K.A Prince Mega Knight Golden Knight
Prince
Arrows Firecracker Dart Goblin Wizard
Mega Knight
Arrows Firecracker Dart Goblin Wizard
Golden Knight
Arrows Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard Golden Knight
Mini P.E.K.K.A Firecracker Dart Goblin Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Dart Goblin
Mini P.E.K.K.A Prince Firecracker Dart Goblin Mega Knight
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Firecracker Wizard
Arrows Dart Goblin Mega Knight Golden Knight
Mini P.E.K.K.A Prince
Firecracker Dart Goblin Mini P.E.K.K.A Prince Mega Knight
Dart Goblin Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Mini P.E.K.K.A Prince Mega Knight Wizard
Wizard Mega Knight Arrows Firecracker Dart Goblin Mini P.E.K.K.A Prince Golden Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Mega Knight Firecracker Dart Goblin Wizard Prince Golden Knight
Arrows Wizard Firecracker Dart Goblin Mega Knight
Mini P.E.K.K.A Dart Goblin Prince
Wizard Mega Knight Arrows Firecracker Dart Goblin Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince
Arrows Firecracker Mini P.E.K.K.A Wizard Prince Mega Knight
Mega Knight Mini P.E.K.K.A Prince Golden Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Wizard Dart Goblin
Mini P.E.K.K.A Prince Dart Goblin
Mini P.E.K.K.A Mega Knight Prince
Mega Knight Firecracker Mini P.E.K.K.A Prince
Dart Goblin
Mega Knight Dart Goblin Mini P.E.K.K.A Prince Golden Knight
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Wizard Golden Knight
Wizard Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mini P.E.K.K.A Prince Golden Knight
Arrows Mega Knight Firecracker Dart Goblin Mini P.E.K.K.A Wizard Golden Knight
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Prince
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Golden Knight
Mini P.E.K.K.A Prince
Firecracker Arrows Dart Goblin Wizard Prince Golden Knight
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Prince
Arrows Firecracker Dart Goblin Wizard Golden Knight
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Dart Goblin Mini P.E.K.K.A Wizard Prince Mega Knight
Arrows Firecracker Dart Goblin Wizard Mega Knight Golden Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard Golden Knight
Arrows Wizard Prince Mega Knight Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Mini P.E.K.K.A
Arrows Dart Goblin Wizard Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker Wizard
Dart Goblin Prince
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Mini P.E.K.K.A Wizard Prince Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight Golden Knight
Prince
Firecracker Dart Goblin Wizard Mega Knight

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