My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Electro Dragon
Zap
Battle Ram
Barbarian Barrel
Valkyrie Battle Ram
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Electro Dragon
Fireball
Battle Ram Electro Dragon
Poison
Electro Dragon
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Void Mini P.E.K.K.A Valkyrie Battle Ram Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Void Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mini P.E.K.K.A Battle Ram Lightning
Mini P.E.K.K.A
Arrows Valkyrie Rage Lightning
Valkyrie
Mini P.E.K.K.A Battle Ram Electro Dragon
Battle Ram
Arrows Valkyrie Lightning
Rage
Mini P.E.K.K.A Electro Dragon
Void
Arrows
Electro Dragon
Valkyrie Rage
Lightning
Arrows Mini P.E.K.K.A Battle Ram

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Valkyrie Void Lightning
Mini P.E.K.K.A
Arrows Valkyrie Electro Dragon
Valkyrie
Arrows Mini P.E.K.K.A Electro Dragon
Battle Ram
Rage
Void
Arrows
Electro Dragon
Mini P.E.K.K.A Valkyrie
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Void Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Void Electro Dragon Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon
Lightning Arrows Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Electro Dragon
Lightning Arrows Void Electro Dragon
Lightning Arrows Valkyrie Void Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Valkyrie Electro Dragon Lightning
Valkyrie Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning
Arrows Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Valkyrie Electro Dragon
Mini P.E.K.K.A
Valkyrie Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Void
Void Arrows Mini P.E.K.K.A Valkyrie Electro Dragon Lightning
Mini P.E.K.K.A Valkyrie Electro Dragon Lightning
Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie
Arrows Electro Dragon
Mini P.E.K.K.A Valkyrie Void Lightning
Mini P.E.K.K.A Valkyrie
Void Electro Dragon Lightning Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Electro Dragon
Lightning Arrows Valkyrie Void
Mini P.E.K.K.A Lightning Valkyrie
Valkyrie Electro Dragon
Electro Dragon Mini P.E.K.K.A Valkyrie Lightning
Arrows Valkyrie Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows Valkyrie Electro Dragon
Arrows Void Electro Dragon
Lightning Arrows Void Electro Dragon
Lightning Arrows Valkyrie Void
Arrows Valkyrie
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Void Electro Dragon Lightning
Lightning Mini P.E.K.K.A Void Electro Dragon
Void Lightning Arrows Valkyrie Electro Dragon
Void Lightning Arrows Electro Dragon
Lightning Void
Lightning Arrows Void Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Mini P.E.K.K.A Lightning
Void Lightning Arrows Mini P.E.K.K.A Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning Void
Lightning Arrows Void
Void Lightning
Lightning Arrows Void Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Void Electro Dragon Lightning
Void Lightning Arrows Electro Dragon
Void Lightning Arrows
Lightning Arrows Electro Dragon
Electro Dragon Lightning Void
Lightning Mini P.E.K.K.A Void
Void Lightning Arrows Electro Dragon
Void Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Void Electro Dragon
Lightning Arrows Electro Dragon
Arrows
Void Lightning Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Electro Dragon Lightning
Void Lightning Arrows
Electro Dragon
Electro Dragon Lightning
Void Electro Dragon Lightning
Void Electro Dragon Lightning

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