My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Firecracker Guards Dark Prince
Barbarian Barrel
Firecracker Guards Dark Prince
The Log
Firecracker Mini P.E.K.K.A Guards Dark Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Dark Prince
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Guards Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Firecracker Guards Mini P.E.K.K.A Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker
Mini P.E.K.K.A Mirror Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mirror Rage Dark Prince Mega Knight
Mirror
Arrows Firecracker Mini P.E.K.K.A
Rage
Mini P.E.K.K.A Dark Prince
Guards
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Rage
Mega Knight
Arrows Firecracker Mini P.E.K.K.A

Defense Synergies 2 10

Arrows
Mirror Mega Knight Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Mirror Guards Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mirror Guards
Mirror
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Rage
Guards
Firecracker Mini P.E.K.K.A
Dark Prince
Arrows Firecracker
Mega Knight
Arrows Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Mega Knight Dark Prince
Mini P.E.K.K.A Firecracker Guards Dark Prince Mega Knight
Arrows Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Guards Dark Prince Mega Knight
Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Guards Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Mega Knight Guards Dark Prince
Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Guards Dark Prince
Arrows Firecracker Guards Dark Prince Mega Knight
Mini P.E.K.K.A
Dark Prince Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Dark Prince
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Guards Dark Prince Mega Knight
Mini P.E.K.K.A Guards Dark Prince Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Guards Dark Prince
Mini P.E.K.K.A Mega Knight Dark Prince
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince
Guards
Mega Knight Mini P.E.K.K.A Guards Dark Prince
Mega Knight Arrows Guards Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Guards
Firecracker Mega Knight
Guards Firecracker Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards Dark Prince
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards Dark Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker Guards
Firecracker
Firecracker Dark Prince Mega Knight

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