My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Inferno Tower Skeleton Army
The Log
Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Elite Barbarians Dart Goblin Skeleton Army
Fireball
Elite Barbarians Dart Goblin Inferno Tower Skeleton Army
Poison
Dart Goblin Inferno Tower Skeleton Army
Lightning
Knight Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Dart Goblin Skeleton Army Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight
Knight
Dart Goblin Arrows Elite Barbarians The Log
Elite Barbarians
Arrows Rage Knight Dart Goblin The Log
Dart Goblin
Knight Elite Barbarians The Log
Inferno Tower
Rage
Elite Barbarians
Skeleton Army
The Log
Knight Elite Barbarians Dart Goblin

Defense Synergies 4 10

Arrows
Knight Inferno Tower
Knight
Dart Goblin Inferno Tower Arrows Skeleton Army The Log
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Knight Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower
Knight Skeleton Army The Log Arrows Dart Goblin
Rage
Skeleton Army
Inferno Tower Knight Dart Goblin The Log
The Log
Inferno Tower Knight Elite Barbarians Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Inferno Tower The Log
Elite Barbarians Inferno Tower Skeleton Army Knight Dart Goblin The Log
Inferno Tower Skeleton Army Knight Elite Barbarians Dart Goblin
Elite Barbarians Inferno Tower Skeleton Army Knight Dart Goblin
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Dart Goblin
Dart Goblin Inferno Tower Arrows
Arrows Dart Goblin Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Dart Goblin Inferno Tower
Dart Goblin Skeleton Army Arrows Knight The Log
Arrows Inferno Tower Dart Goblin
Inferno Tower Skeleton Army Knight Elite Barbarians The Log
Skeleton Army Arrows Dart Goblin The Log
Elite Barbarians Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Elite Barbarians The Log
Arrows Knight Elite Barbarians Inferno Tower Skeleton Army
Arrows Knight Elite Barbarians Dart Goblin Skeleton Army The Log
Arrows The Log Knight Dart Goblin
Elite Barbarians Dart Goblin Inferno Tower
Skeleton Army Arrows Knight Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians Inferno Tower
Arrows Knight Elite Barbarians The Log
Skeleton Army Knight Elite Barbarians Inferno Tower The Log
Skeleton Army Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Knight Elite Barbarians Skeleton Army
Arrows Dart Goblin
Skeleton Army Knight Elite Barbarians Dart Goblin Inferno Tower
Inferno Tower Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Dart Goblin Skeleton Army
Knight Elite Barbarians Dart Goblin Inferno Tower
Skeleton Army Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army Knight Inferno Tower
Dart Goblin Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Knight Dart Goblin The Log
Arrows Elite Barbarians Dart Goblin Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Elite Barbarians
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Elite Barbarians Dart Goblin The Log
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Elite Barbarians Arrows Dart Goblin
Dart Goblin
Elite Barbarians
Arrows Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin
Arrows The Log Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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