My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Baby Dragon Graveyard Little Prince
Zap
Tombstone Graveyard Little Prince
Barbarian Barrel
Knight Tombstone Graveyard Little Prince
The Log
Tombstone Graveyard Little Prince
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard Little Prince
Royal Delivery
Knight Baby Dragon Graveyard Little Prince
Fireball
Tombstone Baby Dragon Little Prince
Poison
Tombstone Graveyard Little Prince
Lightning
Knight Tombstone Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Tombstone Tornado Little Prince Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Tombstone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight
Knight
Baby Dragon Graveyard Arrows Barbarian Barrel Little Prince
Tombstone
Barbarian Barrel
Graveyard Knight Tornado Baby Dragon
Tornado
Baby Dragon Barbarian Barrel Graveyard
Baby Dragon
Knight Tornado Graveyard Barbarian Barrel
Graveyard
Arrows Knight Barbarian Barrel Baby Dragon Tornado Little Prince
Little Prince
Knight Graveyard

Defense Synergies 1 16

Arrows
Knight Tombstone Barbarian Barrel Tornado Little Prince
Knight
Little Prince Arrows Barbarian Barrel Tornado Baby Dragon
Tombstone
Arrows Barbarian Barrel Baby Dragon
Barbarian Barrel
Arrows Knight Tombstone Tornado Baby Dragon Little Prince
Tornado
Arrows Knight Barbarian Barrel Baby Dragon Little Prince
Baby Dragon
Knight Tombstone Barbarian Barrel Tornado Little Prince
Graveyard
Little Prince
Knight Arrows Barbarian Barrel Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Barbarian Barrel Baby Dragon
Knight Tombstone
Tornado Knight Tombstone
Knight Tombstone
Arrows Tombstone Barbarian Barrel Tornado
Arrows Barbarian Barrel Tornado Baby Dragon
Tornado Arrows Tombstone Baby Dragon Little Prince
Arrows Barbarian Barrel Baby Dragon
Tombstone Tornado
Knight Tornado Barbarian Barrel Little Prince
Arrows Knight Tombstone Barbarian Barrel Tornado Baby Dragon
Arrows Tornado Baby Dragon
Tombstone Knight
Arrows Tombstone Barbarian Barrel Tornado Baby Dragon
Knight Tombstone
Tornado
Arrows Knight Tombstone Tornado
Arrows Tombstone Knight Barbarian Barrel Tornado Baby Dragon Little Prince
Arrows Barbarian Barrel Tornado Baby Dragon Knight Tombstone Little Prince
Tornado
Arrows Knight Barbarian Barrel Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Barbarian Barrel
Arrows Knight Barbarian Barrel Baby Dragon
Tombstone Knight
Knight Barbarian Barrel Tornado
Knight Tombstone
Arrows Tornado Baby Dragon
Knight Tombstone
Knight
Knight Tombstone Barbarian Barrel Tornado Baby Dragon
Tombstone
Knight Tombstone
Arrows Tornado
Knight Tombstone
Baby Dragon
Tombstone Knight Barbarian Barrel Tornado Baby Dragon Little Prince
Arrows Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Tornado Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Barbarian Barrel Tornado Baby Dragon
Arrows Tornado
Tornado
Arrows Knight Barbarian Barrel Tornado
Arrows Tornado Baby Dragon
Knight Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Tornado
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Tornado Baby Dragon Little Prince
Baby Dragon
Arrows Tornado
Tornado
Arrows Barbarian Barrel Baby Dragon
Arrows Tornado Barbarian Barrel Baby Dragon Little Prince
Arrows Barbarian Barrel Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Barbarian Barrel Tornado Baby Dragon
Arrows Tornado Baby Dragon Little Prince
Arrows
Arrows
Arrows
Tombstone Barbarian Barrel
Arrows Tornado Baby Dragon
Arrows Barbarian Barrel
Knight Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Tornado Baby Dragon
Tornado
Barbarian Barrel Tornado Baby Dragon Little Prince

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