My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Battle Ram Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Wall Breakers Goblin Drill Fisherman
Giant Snowball
Royal Recruits Battle Ram Wall Breakers Goblin Drill Fisherman Little Prince
Zap
Battle Ram Wall Breakers Goblin Drill Fisherman Little Prince
Barbarian Barrel
Knight Royal Recruits Battle Ram Wall Breakers Goblin Drill Little Prince
The Log
Royal Recruits Battle Ram Wall Breakers Goblin Drill Fisherman Little Prince
Earthquake
Goblin Drill
Arrows
Royal Recruits Wall Breakers Goblin Drill Little Prince
Royal Delivery
Knight Royal Recruits Battle Ram Wall Breakers Goblin Drill Fisherman Little Prince
Fireball
Battle Ram Wall Breakers Goblin Drill Fisherman Little Prince
Poison
Royal Recruits Goblin Drill Fisherman Little Prince
Lightning
Knight Battle Ram Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Battle Ram Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Fisherman Little Prince Battle Ram Goblin Drill Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Wall Breakers Goblin Drill
Knight
Battle Ram Wall Breakers Arrows Goblin Drill Little Prince
Royal Recruits
Battle Ram Wall Breakers
Battle Ram
Knight Arrows Royal Recruits Wall Breakers
Wall Breakers
Knight Goblin Drill Arrows Royal Recruits Battle Ram
Goblin Drill
Wall Breakers Arrows Knight
Fisherman
Little Prince
Knight

Defense Synergies 1 3

Arrows
Knight Little Prince
Knight
Little Prince Arrows Fisherman
Royal Recruits
Battle Ram
Wall Breakers
Goblin Drill
Fisherman
Knight
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Knight Royal Recruits Goblin Drill Fisherman
Fisherman Knight Royal Recruits Goblin Drill
Royal Recruits Knight Goblin Drill Fisherman
Arrows Royal Recruits
Arrows
Arrows Little Prince
Arrows Royal Recruits
Royal Recruits Goblin Drill Fisherman
Knight Royal Recruits Fisherman Little Prince
Arrows Knight Royal Recruits Goblin Drill Fisherman
Arrows
Royal Recruits Goblin Drill Knight
Arrows Royal Recruits Goblin Drill
Royal Recruits Knight Goblin Drill
Royal Recruits Goblin Drill Fisherman
Arrows Knight Royal Recruits Goblin Drill Fisherman
Arrows Knight Royal Recruits Goblin Drill Fisherman Little Prince
Arrows Goblin Drill Knight Royal Recruits Fisherman Little Prince
Royal Recruits Goblin Drill Fisherman
Royal Recruits Arrows Knight Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fisherman
Arrows Knight Fisherman
Royal Recruits Knight Fisherman
Royal Recruits Knight Fisherman
Royal Recruits Knight Goblin Drill Fisherman
Arrows
Royal Recruits Knight
Knight Royal Recruits Fisherman
Royal Recruits Knight
Royal Recruits Goblin Drill
Knight Royal Recruits
Royal Recruits Arrows
Royal Recruits Knight
Royal Recruits
Royal Recruits Knight Goblin Drill Fisherman Little Prince
Arrows Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Goblin Drill
Arrows Fisherman
Arrows Goblin Drill
Arrows Knight Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Knight Royal Recruits Fisherman
Arrows
Knight Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Goblin Drill
Arrows Royal Recruits
Arrows
Fisherman
Arrows Fisherman
Arrows Little Prince
Arrows
Fisherman
Arrows Royal Recruits Goblin Drill
Arrows Little Prince
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Little Prince
Arrows
Arrows
Arrows
Royal Recruits
Arrows
Arrows
Knight
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Little Prince

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