My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Prince Bandit
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton Army Bandit
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince Bandit
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince Bandit
Fireball
Firecracker Goblin Barrel Skeleton Army Bandit
Poison
Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Barrel Skeleton Army Bandit Mini P.E.K.K.A Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Goblin Barrel Prince Bandit
Knight
Firecracker Goblin Barrel Arrows Prince
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel Prince Bandit
Mini P.E.K.K.A
Arrows Firecracker
Goblin Barrel
Knight Prince Arrows Firecracker Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Arrows Knight Firecracker
Bandit
Arrows Firecracker Goblin Barrel

Defense Synergies 1 13

Arrows
Knight Mini P.E.K.K.A Prince Bandit
Knight
Firecracker Arrows Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Prince Bandit
Mini P.E.K.K.A
Arrows Knight Firecracker Skeleton Army
Goblin Barrel
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Prince Bandit
Prince
Arrows Firecracker Skeleton Army
Bandit
Arrows Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Skeleton Army Knight Firecracker Prince Bandit
Mini P.E.K.K.A Skeleton Army Prince Knight Bandit
Mini P.E.K.K.A Skeleton Army Prince Knight Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Prince
Arrows Skeleton Army Firecracker Bandit
Arrows Firecracker
Arrows Bandit
Mini P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Firecracker Mini P.E.K.K.A Prince Bandit
Skeleton Army Arrows Knight Firecracker Bandit
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Prince Knight Bandit
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Knight Prince Bandit
Skeleton Army Mini P.E.K.K.A Prince Bandit
Arrows Knight Firecracker Mini P.E.K.K.A Skeleton Army Prince
Arrows Knight Firecracker Skeleton Army Prince Bandit
Arrows Knight Firecracker Bandit
Mini P.E.K.K.A Prince
Skeleton Army Arrows Knight Firecracker Mini P.E.K.K.A Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Prince Bandit
Bandit Arrows Knight Firecracker Mini P.E.K.K.A Prince
Skeleton Army Bandit Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Bandit
Knight Mini P.E.K.K.A Skeleton Army Prince Bandit
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Prince Knight Bandit
Mini P.E.K.K.A Knight Skeleton Army Prince
Knight Firecracker Mini P.E.K.K.A Skeleton Army Prince Bandit
Skeleton Army
Knight Mini P.E.K.K.A Prince
Skeleton Army Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Bandit
Firecracker Skeleton Army
Skeleton Army Knight Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Knight Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Mini P.E.K.K.A Prince
Firecracker Arrows Knight Prince Bandit
Arrows Firecracker
Knight Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Bandit
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Prince Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Bandit
Arrows Firecracker
Prince
Arrows Firecracker
Skeleton Army Prince Bandit
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince Bandit
Prince
Firecracker

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