My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Fisherman Electro Wizard Magic Archer Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
Knight Electro Wizard Magic Archer
The Log
Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Fisherman Electro Wizard Magic Archer Ram Rider
Fireball
Fisherman Electro Wizard Magic Archer Ram Rider
Poison
Fisherman Electro Wizard Magic Archer
Lightning
Knight Fisherman Electro Wizard Magic Archer Ram Rider Monk
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fisherman Electro Wizard Magic Archer Ram Rider Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Fisherman Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning Ram Rider
Knight
Arrows Electro Wizard Magic Archer Ram Rider
Lightning
Ram Rider Arrows
Fisherman
Ram Rider
Electro Wizard
Knight Magic Archer Ram Rider
Magic Archer
Ram Rider Knight Electro Wizard
Ram Rider
Lightning Magic Archer Arrows Knight Fisherman Electro Wizard
Monk

Defense Synergies 2 10

Arrows
Knight Lightning Monk
Knight
Electro Wizard Magic Archer Arrows Fisherman
Lightning
Arrows
Fisherman
Knight Magic Archer Ram Rider Monk
Electro Wizard
Knight Magic Archer Ram Rider
Magic Archer
Knight Fisherman Electro Wizard Ram Rider
Ram Rider
Fisherman Electro Wizard Magic Archer
Monk
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Electro Wizard Magic Archer Ram Rider
Knight Fisherman Electro Wizard Ram Rider Monk
Fisherman Ram Rider Knight Lightning Electro Wizard
Knight Fisherman Electro Wizard Ram Rider Monk
Lightning Arrows Monk
Arrows Electro Wizard Magic Archer
Lightning Electro Wizard Ram Rider Arrows Magic Archer
Lightning Arrows Electro Wizard Magic Archer Ram Rider Monk
Fisherman
Knight Fisherman Electro Wizard
Electro Wizard Arrows Knight Fisherman Magic Archer Ram Rider
Arrows Electro Wizard Magic Archer Ram Rider
Knight Lightning Electro Wizard Ram Rider
Arrows Electro Wizard Magic Archer
Knight Electro Wizard Ram Rider
Monk Lightning Fisherman Electro Wizard Ram Rider
Arrows Knight Fisherman Electro Wizard
Arrows Knight Fisherman Electro Wizard Magic Archer Ram Rider
Arrows Knight Fisherman Electro Wizard Magic Archer Ram Rider
Fisherman Electro Wizard Ram Rider
Arrows Knight Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman Electro Wizard
Electro Wizard Arrows Knight Lightning Fisherman Magic Archer Monk
Knight Lightning Fisherman Electro Wizard Ram Rider
Lightning Knight Fisherman Electro Wizard Ram Rider Monk
Knight Fisherman Ram Rider
Arrows Electro Wizard Magic Archer Ram Rider Monk
Knight Lightning Electro Wizard Ram Rider
Knight Fisherman
Lightning Electro Wizard Knight Magic Archer Monk
Knight
Lightning Monk Arrows Electro Wizard
Lightning Knight Ram Rider
Magic Archer
Electro Wizard Knight Lightning Fisherman Magic Archer Monk
Arrows Electro Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Knight Monk
Arrows Monk Fisherman Electro Wizard Magic Archer Ram Rider
Lightning Arrows Magic Archer
Lightning Arrows Knight
Arrows Magic Archer
Arrows Magic Archer Ram Rider Monk
Arrows Magic Archer
Arrows Lightning Magic Archer Ram Rider
Arrows Monk Lightning Fisherman Ram Rider
Lightning Fisherman Electro Wizard
Lightning Monk Arrows Knight Fisherman Electro Wizard Magic Archer Ram Rider
Lightning Monk Arrows Magic Archer
Lightning Knight Fisherman Magic Archer
Lightning Arrows Fisherman Magic Archer Monk
Lightning Arrows Fisherman Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows
Lightning Monk Arrows
Lightning Fisherman
Lightning Arrows Fisherman Electro Wizard Magic Archer Monk
Lightning Arrows Magic Archer Monk
Lightning Magic Archer Monk
Lightning Arrows
Lightning Fisherman Monk
Lightning Arrows Monk
Arrows Magic Archer
Fisherman
Arrows Lightning Fisherman Electro Wizard Magic Archer Ram Rider Monk
Lightning Arrows Fisherman Magic Archer Ram Rider Monk
Lightning Arrows Fisherman Magic Archer
Lightning Arrows Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Electro Wizard Magic Archer Monk
Arrows Lightning Magic Archer Monk
Lightning Electro Wizard Magic Archer
Lightning Arrows Electro Wizard Magic Archer Ram Rider Monk
Arrows
Lightning Knight Electro Wizard Magic Archer
Arrows Lightning Magic Archer
Lightning Monk Arrows
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer Monk

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