My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Flying Machine Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Miner
Giant Snowball
Skeleton Barrel Flying Machine Hog Rider Miner Little Prince
Zap
Skeleton Barrel Flying Machine Little Prince
Barbarian Barrel
Knight Skeleton Barrel Little Prince
The Log
Skeleton Barrel Hog Rider Little Prince
Earthquake
Hog Rider
Arrows
Skeleton Barrel Flying Machine Little Prince
Royal Delivery
Knight Skeleton Barrel Flying Machine Hog Rider Miner Little Prince
Fireball
Skeleton Barrel Flying Machine Hog Rider Little Prince
Poison
Skeleton Barrel Flying Machine Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Tornado Miner Little Prince Flying Machine Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Skeleton Barrel Miner
Knight
Skeleton Barrel Hog Rider Arrows Flying Machine Miner Little Prince
Skeleton Barrel
Knight Miner Arrows Flying Machine Hog Rider Tornado
Flying Machine
Knight Skeleton Barrel Hog Rider
Hog Rider
Arrows Knight Skeleton Barrel Flying Machine Tornado Little Prince
Tornado
Skeleton Barrel Hog Rider
Miner
Skeleton Barrel Arrows Knight
Little Prince
Knight Hog Rider

Defense Synergies 1 6

Arrows
Knight Tornado Little Prince
Knight
Little Prince Arrows Flying Machine Tornado
Skeleton Barrel
Flying Machine
Knight
Hog Rider
Tornado
Arrows Knight Little Prince
Miner
Little Prince
Knight Arrows Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Flying Machine
Knight Flying Machine
Tornado Knight
Knight
Arrows Tornado
Arrows Tornado Flying Machine
Tornado Arrows Flying Machine Little Prince
Arrows Skeleton Barrel Flying Machine
Tornado
Knight Tornado Miner Little Prince
Arrows Knight Flying Machine Tornado
Arrows Flying Machine Tornado
Knight Flying Machine
Arrows Tornado
Knight
Tornado
Arrows Knight Tornado
Arrows Knight Flying Machine Tornado Little Prince
Arrows Tornado Knight Flying Machine Little Prince
Tornado
Arrows Knight Flying Machine Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Skeleton Barrel Flying Machine Miner
Knight
Knight Tornado
Knight
Arrows Skeleton Barrel Flying Machine Tornado
Knight Flying Machine
Knight
Knight Flying Machine Tornado
Knight Flying Machine
Arrows Tornado
Knight
Flying Machine
Knight Flying Machine Tornado Little Prince
Arrows Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Flying Machine
Arrows Skeleton Barrel Flying Machine Tornado Miner
Arrows Skeleton Barrel Flying Machine Miner
Arrows Knight Skeleton Barrel Flying Machine
Arrows
Arrows Skeleton Barrel Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Skeleton Barrel Flying Machine Tornado
Arrows Miner Skeleton Barrel Flying Machine Tornado
Tornado
Miner Arrows Knight Skeleton Barrel Flying Machine Tornado
Arrows Flying Machine Tornado
Flying Machine Knight Skeleton Barrel Miner
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Tornado
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Tornado Miner Little Prince
Arrows Tornado
Tornado
Arrows Skeleton Barrel Flying Machine
Arrows Tornado Little Prince
Arrows Miner Skeleton Barrel Flying Machine Tornado
Arrows Skeleton Barrel Flying Machine Tornado Miner
Miner Arrows Skeleton Barrel Tornado
Arrows Flying Machine Tornado Little Prince
Skeleton Barrel Flying Machine
Arrows Miner
Arrows
Arrows
Skeleton Barrel Flying Machine
Arrows Flying Machine Tornado
Arrows
Miner Knight Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Tornado
Flying Machine
Flying Machine Tornado
Flying Machine Tornado
Skeleton Barrel Flying Machine Tornado Miner Little Prince

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