My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Knight Dark Prince Royal Ghost
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Dark Prince Royal Ghost
Fireball
Hog Rider
Poison
Lightning
Knight Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Dark Prince Freeze Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Void Royal Ghost Hog Rider Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Void

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void Knight Dark Prince Freeze
Knight
Hog Rider Arrows
Hog Rider
Arrows Knight Rage Freeze Void Dark Prince
Rage
Hog Rider Dark Prince
Void
Arrows Hog Rider
Dark Prince
Arrows Hog Rider Rage Royal Ghost
Freeze
Hog Rider Arrows
Royal Ghost
Dark Prince

Defense Synergies 0 4

Arrows
Knight Void Dark Prince
Knight
Arrows
Hog Rider
Rage
Void
Arrows
Dark Prince
Arrows Royal Ghost
Freeze
Royal Ghost
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void
Knight Dark Prince
Knight Void Dark Prince Freeze
Knight Dark Prince
Arrows Dark Prince
Arrows Freeze Dark Prince Royal Ghost
Arrows Void Freeze
Arrows Void
Knight Dark Prince Royal Ghost
Arrows Knight Dark Prince Freeze Royal Ghost
Arrows
Knight Dark Prince Freeze
Arrows Dark Prince Freeze Royal Ghost
Knight
Freeze
Arrows Knight Dark Prince
Arrows Knight Dark Prince Royal Ghost
Arrows Freeze Knight Dark Prince Royal Ghost
Dark Prince Royal Ghost Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Dark Prince Royal Ghost
Void Arrows Knight Royal Ghost
Knight Dark Prince
Dark Prince Knight
Knight Dark Prince
Arrows Freeze
Dark Prince Knight Void
Knight Dark Prince
Void Freeze Knight Dark Prince
Knight Dark Prince
Arrows Void Dark Prince
Dark Prince Knight
Knight Dark Prince Freeze
Arrows Dark Prince Freeze Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Freeze Royal Ghost
Arrows Void Royal Ghost
Arrows Void
Arrows Knight Void Dark Prince Freeze
Arrows Dark Prince
Arrows Freeze
Arrows
Arrows Freeze
Arrows Void
Void
Void Arrows Knight Dark Prince
Void Arrows
Knight Void
Arrows Void Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Void Arrows Dark Prince
Arrows
Void
Arrows Void
Void
Arrows Void
Arrows Freeze Dark Prince
Arrows Void Royal Ghost
Void Arrows
Void Arrows
Arrows
Void Freeze
Void
Void Arrows
Void Arrows Freeze
Arrows
Void Dark Prince Freeze
Arrows
Freeze
Arrows
Void Knight Dark Prince
Arrows
Void Arrows
Dark Prince
Freeze
Void
Void Dark Prince Freeze Royal Ghost

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