My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Fisherman Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Night Witch Sparky
Giant Snowball
Fisherman Night Witch
Zap
Fisherman Night Witch Sparky
Barbarian Barrel
Knight Wizard Night Witch Sparky
The Log
Fisherman Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Wizard Fisherman Night Witch Sparky
Fireball
Wizard Fisherman Night Witch Sparky
Poison
Wizard Fisherman Night Witch Sparky
Lightning
Knight Wizard Fisherman Night Witch Sparky
Rocket
Wizard Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Fisherman Night Witch Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Fisherman

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Knight Night Witch
Knight
Arrows Wizard Night Witch Sparky
Giant
Arrows Rage Night Witch Sparky Wizard Fisherman
Wizard
Knight Giant Rage Sparky
Rage
Giant Sparky Wizard Night Witch
Fisherman
Giant Sparky
Night Witch
Giant Arrows Knight Rage
Sparky
Arrows Giant Rage Knight Wizard Fisherman

Defense Synergies 0 6

Arrows
Knight Sparky
Knight
Arrows Wizard Fisherman Night Witch Sparky
Giant
Wizard
Knight
Rage
Fisherman
Knight
Night Witch
Knight
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Sparky
Sparky Knight Fisherman Night Witch
Fisherman Sparky Knight Night Witch
Night Witch Sparky Knight Fisherman
Arrows Sparky
Arrows Night Witch
Arrows Wizard Night Witch
Arrows Sparky
Sparky Fisherman Night Witch
Knight Fisherman Night Witch Sparky
Arrows Knight Wizard Fisherman Night Witch
Arrows Wizard Night Witch
Night Witch Sparky Knight Wizard
Wizard Sparky Arrows Night Witch
Sparky Knight
Fisherman Sparky
Wizard Sparky Arrows Knight Fisherman Night Witch
Arrows Knight Wizard Fisherman Night Witch
Arrows Wizard Knight Fisherman
Sparky Fisherman
Wizard Arrows Knight Fisherman Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman Sparky
Arrows Knight Wizard Fisherman
Knight Fisherman Sparky
Knight Fisherman Night Witch Sparky
Knight Fisherman Night Witch Sparky
Arrows Wizard
Sparky Knight Night Witch
Knight Fisherman Sparky
Knight Sparky
Sparky
Knight Sparky
Arrows
Knight Wizard Night Witch Sparky
Wizard Sparky
Sparky Knight Fisherman Night Witch
Arrows Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Fisherman
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard Fisherman
Fisherman Night Witch Sparky
Arrows Knight Wizard Fisherman Sparky
Arrows Wizard
Knight Fisherman Sparky
Arrows Fisherman
Arrows Fisherman Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Fisherman Night Witch Sparky
Arrows Wizard Fisherman Sparky
Arrows Wizard
Night Witch Sparky
Arrows Wizard
Fisherman Sparky
Arrows
Arrows Wizard Sparky
Fisherman
Arrows Wizard Fisherman Sparky
Arrows Wizard Fisherman Sparky
Arrows Fisherman Sparky
Arrows Wizard Night Witch Sparky
Wizard
Night Witch Sparky
Arrows Wizard Night Witch Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Night Witch
Arrows Wizard
Arrows
Knight Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Sparky
Sparky

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