My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Bandit Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Sparky
Giant Snowball
Lumberjack
Zap
Firecracker Bandit Sparky
Barbarian Barrel
Knight Firecracker Elite Barbarians Valkyrie Bandit Lumberjack Sparky
The Log
Firecracker Elite Barbarians Bandit Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Valkyrie Bandit Lumberjack Sparky
Fireball
Firecracker Elite Barbarians Bandit Lumberjack Sparky
Poison
Firecracker Sparky
Lightning
Knight Elite Barbarians Valkyrie Bandit Lumberjack Sparky
Rocket
Elite Barbarians Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Bandit Valkyrie Lumberjack Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Bandit

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Knight Bandit Lumberjack
Knight
Firecracker Arrows Elite Barbarians Lumberjack Sparky
Firecracker
Knight Elite Barbarians Valkyrie Bandit Lumberjack Sparky
Elite Barbarians
Arrows Valkyrie Knight Firecracker Bandit Lumberjack Sparky
Valkyrie
Elite Barbarians Lumberjack Firecracker Bandit Sparky
Bandit
Arrows Firecracker Elite Barbarians Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Knight Firecracker Elite Barbarians Bandit Sparky
Sparky
Arrows Knight Firecracker Elite Barbarians Valkyrie Lumberjack

Defense Synergies 3 13

Arrows
Knight Valkyrie Bandit Lumberjack Sparky
Knight
Firecracker Arrows Lumberjack Sparky
Firecracker
Knight Valkyrie Bandit Lumberjack
Elite Barbarians
Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Bandit Lumberjack Sparky
Bandit
Arrows Firecracker Valkyrie Lumberjack
Lumberjack
Arrows Knight Firecracker Valkyrie Bandit
Sparky
Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Sparky
Elite Barbarians Lumberjack Sparky Knight Firecracker Valkyrie Bandit
Lumberjack Sparky Knight Elite Barbarians Valkyrie Bandit
Elite Barbarians Lumberjack Sparky Knight Firecracker Valkyrie Bandit
Arrows Firecracker Elite Barbarians Valkyrie Lumberjack Sparky
Arrows Firecracker Valkyrie Bandit Lumberjack
Arrows Firecracker
Arrows Valkyrie Bandit Sparky
Sparky Elite Barbarians Lumberjack
Knight Elite Barbarians Firecracker Valkyrie Bandit Lumberjack Sparky
Valkyrie Arrows Knight Firecracker Bandit Lumberjack
Arrows Firecracker
Lumberjack Sparky Knight Elite Barbarians Valkyrie Bandit
Valkyrie Sparky Arrows Firecracker Lumberjack
Elite Barbarians Sparky Knight Bandit Lumberjack
Elite Barbarians Bandit Lumberjack Sparky
Sparky Arrows Knight Firecracker Elite Barbarians Valkyrie Lumberjack
Arrows Valkyrie Knight Firecracker Elite Barbarians Bandit Lumberjack
Arrows Valkyrie Knight Firecracker Bandit Lumberjack
Sparky Elite Barbarians Lumberjack
Valkyrie Arrows Knight Firecracker Elite Barbarians Bandit Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Elite Barbarians Bandit Sparky
Bandit Arrows Knight Firecracker Elite Barbarians Valkyrie Lumberjack
Bandit Lumberjack Knight Elite Barbarians Valkyrie Sparky
Valkyrie Lumberjack Knight Elite Barbarians Bandit Sparky
Knight Elite Barbarians Valkyrie Bandit Lumberjack Sparky
Arrows Firecracker
Sparky Knight Elite Barbarians Valkyrie Bandit Lumberjack
Knight Elite Barbarians Valkyrie Lumberjack Sparky
Knight Firecracker Elite Barbarians Valkyrie Bandit Sparky
Sparky
Knight Elite Barbarians Valkyrie Lumberjack Sparky
Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Bandit Lumberjack Sparky
Firecracker Valkyrie Sparky
Elite Barbarians Sparky Knight Firecracker Valkyrie Lumberjack
Arrows Valkyrie Firecracker Elite Barbarians Sparky
Arrows
Elite Barbarians Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Bandit Sparky
Arrows Firecracker Bandit
Arrows Bandit Sparky
Arrows Knight Firecracker Valkyrie Sparky
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Bandit
Elite Barbarians Lumberjack Sparky
Firecracker Arrows Knight Valkyrie Bandit Sparky
Arrows Firecracker
Knight Firecracker Elite Barbarians Bandit Sparky
Arrows Firecracker Bandit
Arrows Firecracker Elite Barbarians Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Bandit Sparky
Arrows Sparky
Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Valkyrie Sparky
Arrows Firecracker Bandit Sparky
Arrows Bandit Sparky
Arrows Firecracker Bandit Sparky
Elite Barbarians Arrows Firecracker Sparky
Firecracker
Elite Barbarians Sparky
Arrows Bandit Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Bandit
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Lumberjack Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Elite Barbarians Sparky
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Bandit Sparky
Sparky
Firecracker Sparky

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