My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Witch Miner
Zap
Firecracker Guards Witch
Barbarian Barrel
Knight Firecracker Valkyrie Guards Witch
The Log
Firecracker Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Knight Firecracker Valkyrie Guards Witch Miner
Fireball
Firecracker Witch
Poison
Firecracker Guards Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Guards Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Miner Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner Mega Knight
Knight
Firecracker Arrows Witch Miner
Firecracker
Knight Miner Valkyrie Mega Knight
Valkyrie
Firecracker Witch
Guards
Miner
Witch
Knight Valkyrie Miner Mega Knight
Miner
Firecracker Guards Arrows Knight Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Miner

Defense Synergies 3 9

Arrows
Mega Knight Knight Valkyrie
Knight
Firecracker Arrows Witch
Firecracker
Knight Valkyrie Guards Mega Knight
Valkyrie
Firecracker Arrows Witch
Guards
Firecracker Witch
Witch
Knight Valkyrie Guards Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Firecracker Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Knight Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Knight Valkyrie
Witch Knight Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Guards Mega Knight
Arrows Firecracker Witch
Arrows Valkyrie Mega Knight
Witch
Knight Guards Firecracker Valkyrie Miner Mega Knight
Valkyrie Guards Witch Arrows Knight Firecracker Mega Knight
Arrows Firecracker Witch
Mega Knight Knight Valkyrie Guards Witch
Valkyrie Mega Knight Arrows Firecracker Guards Witch
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Firecracker Valkyrie Witch
Arrows Mega Knight Knight Firecracker Valkyrie Guards Witch
Arrows Valkyrie Witch Knight Firecracker Guards Mega Knight
Valkyrie Mega Knight Arrows Knight Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Mega Knight Witch
Arrows Knight Firecracker Valkyrie Miner Mega Knight
Guards Mega Knight Knight Valkyrie Witch
Valkyrie Guards Mega Knight Knight
Knight Valkyrie Guards Witch Mega Knight
Arrows Firecracker Witch
Guards Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Witch
Witch Guards
Mega Knight Knight Valkyrie Guards Witch
Mega Knight Arrows Valkyrie Guards
Mega Knight Knight Valkyrie Guards Witch
Firecracker Valkyrie Witch Mega Knight
Guards Witch Knight Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie Guards
Arrows Firecracker Miner
Arrows Miner
Arrows Knight Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Miner Firecracker
Guards
Firecracker Miner Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Witch Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Miner Witch
Arrows Witch Miner Mega Knight
Miner Arrows Firecracker
Arrows Firecracker Witch
Firecracker Guards Witch
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards Witch
Arrows Firecracker Witch
Arrows
Miner Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Miner Mega Knight

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