My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Zap
Firecracker Royal Giant Cannon Cart
Barbarian Barrel
Knight Firecracker Bomb Tower Cannon Cart Electro Wizard
The Log
Firecracker Royal Giant Cannon Cart
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Cannon Cart Electro Wizard
Fireball
Firecracker Bomb Tower Cannon Cart Electro Wizard
Poison
Firecracker Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Cannon Cart Electro Wizard
Rocket
Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Bomb Tower Poison Electro Wizard Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Bomb Tower

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Cannon Cart
Knight
Firecracker Arrows Poison Cannon Cart Electro Wizard
Firecracker
Knight Royal Giant Cannon Cart
Royal Giant
Arrows Firecracker Poison Cannon Cart Electro Wizard
Bomb Tower
Poison
Royal Giant Knight Cannon Cart
Cannon Cart
Arrows Knight Firecracker Royal Giant Poison Electro Wizard
Electro Wizard
Knight Royal Giant Cannon Cart

Defense Synergies 3 10

Arrows
Knight Bomb Tower Cannon Cart
Knight
Firecracker Bomb Tower Electro Wizard Arrows Poison Cannon Cart
Firecracker
Knight Bomb Tower Electro Wizard
Royal Giant
Bomb Tower
Knight Arrows Firecracker Electro Wizard
Poison
Knight Electro Wizard
Cannon Cart
Arrows Knight Electro Wizard
Electro Wizard
Knight Firecracker Bomb Tower Poison Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Firecracker Electro Wizard
Bomb Tower Knight Firecracker Cannon Cart Electro Wizard
Bomb Tower Knight Cannon Cart Electro Wizard
Bomb Tower Knight Firecracker Cannon Cart Electro Wizard
Arrows Firecracker Bomb Tower Poison
Arrows Firecracker Bomb Tower Cannon Cart Electro Wizard
Electro Wizard Arrows Firecracker Bomb Tower Poison
Arrows Bomb Tower Poison Cannon Cart Electro Wizard
Bomb Tower
Knight Firecracker Cannon Cart Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Bomb Tower Cannon Cart
Arrows Firecracker Poison Electro Wizard
Bomb Tower Knight Cannon Cart Electro Wizard
Bomb Tower Arrows Firecracker Poison Cannon Cart Electro Wizard
Knight Bomb Tower Cannon Cart Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Arrows Knight Firecracker Poison Cannon Cart Electro Wizard
Arrows Bomb Tower Knight Firecracker Cannon Cart Electro Wizard
Arrows Bomb Tower Poison Knight Firecracker Cannon Cart Electro Wizard
Bomb Tower Cannon Cart Electro Wizard
Arrows Knight Firecracker Bomb Tower Poison Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Bomb Tower Cannon Cart
Knight Bomb Tower Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Knight Cannon Cart
Arrows Firecracker Poison Bomb Tower Electro Wizard
Knight Bomb Tower Cannon Cart Electro Wizard
Knight Bomb Tower Cannon Cart
Electro Wizard Knight Firecracker Bomb Tower Poison Cannon Cart
Knight Bomb Tower Cannon Cart
Arrows Poison Electro Wizard
Cannon Cart Knight Bomb Tower
Firecracker Bomb Tower Cannon Cart
Electro Wizard Knight Firecracker Bomb Tower Poison Cannon Cart
Arrows Poison Firecracker Bomb Tower Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker
Arrows Firecracker Poison Electro Wizard
Arrows Poison Cannon Cart
Cannon Cart Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Knight Cannon Cart Electro Wizard
Poison Arrows Firecracker
Poison Knight Firecracker Cannon Cart
Arrows Firecracker Poison Cannon Cart
Arrows Firecracker Poison Cannon Cart
Arrows Firecracker Poison Cannon Cart
Arrows Firecracker Poison Cannon Cart
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison Cannon Cart
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard Cannon Cart
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Knight Firecracker Cannon Cart Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker Cannon Cart
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Cannon Cart Electro Wizard

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