My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Battle Ram Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram
Zap
Firecracker Tombstone Battle Ram
Barbarian Barrel
Knight Firecracker Heal Spirit Tombstone Battle Ram
The Log
Firecracker Heal Spirit Tombstone Battle Ram
Earthquake
Firecracker Tombstone Elixir Collector
Arrows
Firecracker Heal Spirit Tombstone
Royal Delivery
Knight Firecracker Heal Spirit Battle Ram
Fireball
Firecracker Tombstone Battle Ram Elixir Collector
Poison
Firecracker Tombstone Elixir Collector
Lightning
Knight Tombstone Battle Ram Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Heal Spirit Tombstone Battle Ram Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Arrows Knight Firecracker Tombstone Battle Ram Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Firecracker Battle Ram Arrows Heal Spirit Barbarian Barrel
Firecracker
Knight Battle Ram Barbarian Barrel
Heal Spirit
Knight Battle Ram
Tombstone
Battle Ram
Knight Arrows Firecracker Heal Spirit Barbarian Barrel
Elixir Collector
Barbarian Barrel
Knight Firecracker Battle Ram

Defense Synergies 1 7

Arrows
Knight Tombstone Barbarian Barrel
Knight
Firecracker Arrows Barbarian Barrel
Firecracker
Knight Tombstone Barbarian Barrel
Heal Spirit
Tombstone
Arrows Firecracker Barbarian Barrel
Battle Ram
Elixir Collector
Barbarian Barrel
Arrows Knight Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Barbarian Barrel
Knight Firecracker Tombstone
Knight Tombstone
Knight Firecracker Tombstone
Arrows Firecracker Tombstone Barbarian Barrel
Arrows Barbarian Barrel Firecracker
Arrows Firecracker Tombstone
Arrows Barbarian Barrel
Tombstone
Knight Firecracker Barbarian Barrel
Arrows Knight Firecracker Tombstone Barbarian Barrel
Arrows Firecracker
Tombstone Knight
Arrows Firecracker Tombstone Barbarian Barrel
Knight Tombstone
Arrows Knight Firecracker Tombstone
Arrows Tombstone Knight Firecracker Barbarian Barrel
Arrows Barbarian Barrel Knight Firecracker Tombstone
Arrows Knight Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Tombstone Knight
Knight Barbarian Barrel
Knight Tombstone
Arrows Firecracker
Knight Tombstone
Knight
Knight Firecracker Tombstone Barbarian Barrel
Tombstone
Knight Tombstone
Arrows
Knight Tombstone
Firecracker
Tombstone Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Tombstone Barbarian Barrel
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Barbarian Barrel

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