My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem Giant Skeleton Ice Wizard
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Giant Skeleton Ice Wizard
Fireball
Firecracker Elixir Golem Ice Wizard
Poison
Firecracker Elixir Golem Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Rage Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Elixir Golem Ice Wizard Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Elixir Golem Giant Skeleton
Knight
Firecracker Arrows Fireball Ice Wizard
Firecracker
Knight Elixir Golem Giant Skeleton
Elixir Golem
Firecracker Rage Arrows Fireball Ice Wizard
Fireball
Arrows Knight Elixir Golem
Rage
Elixir Golem Giant Skeleton
Giant Skeleton
Arrows Firecracker Rage Ice Wizard
Ice Wizard
Knight Elixir Golem Giant Skeleton

Defense Synergies 2 9

Arrows
Knight Fireball Giant Skeleton Ice Wizard
Knight
Firecracker Ice Wizard Arrows Fireball
Firecracker
Knight Giant Skeleton Ice Wizard
Elixir Golem
Fireball
Arrows Knight Ice Wizard
Rage
Giant Skeleton
Arrows Firecracker Ice Wizard
Ice Wizard
Knight Arrows Firecracker Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball
Knight Firecracker Ice Wizard
Knight Giant Skeleton Ice Wizard
Knight Firecracker Ice Wizard
Arrows Firecracker Fireball Giant Skeleton
Arrows Fireball Firecracker Ice Wizard
Arrows Firecracker Fireball Ice Wizard
Arrows Fireball Giant Skeleton
Ice Wizard
Knight Firecracker Giant Skeleton Ice Wizard
Ice Wizard Arrows Knight Firecracker Fireball Giant Skeleton
Arrows Firecracker Fireball Ice Wizard
Knight Fireball Giant Skeleton Ice Wizard
Fireball Arrows Firecracker
Knight
Fireball
Arrows Knight Firecracker Fireball
Arrows Fireball Knight Firecracker Ice Wizard
Arrows Knight Firecracker Fireball Giant Skeleton Ice Wizard
Arrows Knight Firecracker Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton
Fireball Arrows Knight Firecracker
Giant Skeleton Knight
Giant Skeleton Knight Fireball
Giant Skeleton Knight
Arrows Firecracker Fireball Ice Wizard
Knight Fireball Giant Skeleton Ice Wizard
Giant Skeleton Knight
Giant Skeleton Knight Firecracker Fireball
Knight Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Knight Fireball
Firecracker Fireball
Knight Firecracker Fireball Giant Skeleton
Arrows Firecracker Fireball Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Fireball Ice Wizard
Arrows Fireball Giant Skeleton
Arrows Knight Firecracker Fireball Giant Skeleton
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Arrows Firecracker
Arrows Fireball Firecracker Ice Wizard
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Ice Wizard
Arrows Firecracker Fireball Ice Wizard
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Giant Skeleton
Arrows Firecracker Fireball
Fireball
Fireball Arrows Firecracker Ice Wizard
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton

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