My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Elixir Golem Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Elite Barbarians Elixir Golem Sparky
The Log
Elite Barbarians Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Elixir Golem Sparky
Fireball
Minion Horde Elite Barbarians Elixir Golem Sparky
Poison
Minion Horde Elixir Golem Sparky
Lightning
Elite Barbarians Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Minion Horde Elite Barbarians Rocket Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Elixir Golem Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Sparky Elixir Golem
Minion Horde
Mirror Sparky
Elite Barbarians
Arrows Sparky
Elixir Golem
Arrows Mirror Sparky
Rocket
Mirror Electro Giant
Mirror
Arrows Electro Giant Minion Horde Elixir Golem Rocket Sparky
Electro Giant
Mirror Rocket Sparky
Sparky
Arrows Minion Horde Elite Barbarians Elixir Golem Mirror Electro Giant

Defense Synergies 2 3

Arrows
Mirror Sparky
Minion Horde
Mirror Sparky
Elite Barbarians
Elixir Golem
Rocket
Mirror
Arrows Minion Horde Sparky
Electro Giant
Sparky
Arrows Minion Horde Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Rocket Sparky Elite Barbarians
Minion Horde Elite Barbarians Sparky
Arrows Elite Barbarians Rocket Sparky
Arrows
Minion Horde Rocket Arrows
Rocket Arrows Electro Giant Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Minion Horde Sparky
Minion Horde Arrows Electro Giant
Arrows Minion Horde
Minion Horde Sparky Elite Barbarians Rocket
Rocket Sparky Arrows Minion Horde
Elite Barbarians Sparky Minion Horde
Minion Horde Rocket Elite Barbarians Electro Giant Sparky
Minion Horde Sparky Arrows Elite Barbarians
Arrows Minion Horde Elite Barbarians
Arrows
Sparky Elite Barbarians
Arrows Minion Horde Elite Barbarians Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant Sparky
Arrows Elite Barbarians Rocket
Minion Horde Elite Barbarians Rocket Sparky
Rocket Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Sparky
Arrows Rocket Electro Giant Minion Horde
Rocket Sparky Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Sparky
Minion Horde Rocket Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Rocket Arrows Elite Barbarians Electro Giant
Elite Barbarians Rocket Minion Horde Sparky
Minion Horde Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Minion Horde Rocket
Arrows Minion Horde Elite Barbarians Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Sparky
Arrows
Rocket Arrows Minion Horde Sparky
Arrows Rocket Sparky
Rocket Arrows Minion Horde Sparky
Arrows Electro Giant Minion Horde Rocket
Arrows Minion Horde Sparky
Arrows
Arrows
Rocket Minion Horde Elite Barbarians Sparky
Rocket Arrows Minion Horde Sparky
Arrows Rocket
Rocket Elite Barbarians Sparky
Arrows Minion Horde Rocket
Arrows Elite Barbarians Sparky
Rocket Arrows Minion Horde Sparky
Arrows Minion Horde Rocket Sparky
Arrows Rocket Sparky
Minion Horde Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows Electro Giant
Rocket Minion Horde Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Minion Horde
Arrows Electro Giant Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Rocket Arrows Sparky
Elite Barbarians Arrows Minion Horde Electro Giant Sparky
Rocket Minion Horde Electro Giant
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Rocket Sparky
Rocket Arrows Minion Horde Sparky
Minion Horde Sparky
Rocket Arrows Sparky
Minion Horde Rocket
Rocket Arrows
Arrows
Minion Horde Rocket Sparky
Arrows
Rocket Arrows Electro Giant Sparky
Minion Horde Elite Barbarians Sparky
Electro Giant Minion Horde Elite Barbarians Rocket Sparky
Rocket
Rocket Electro Giant Sparky

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