My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Golem Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Baby Dragon Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Minion Horde Baby Dragon Witch Ram Rider
Zap
Minion Horde Witch Ram Rider
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch Ram Rider
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Fireball
Minion Horde Baby Dragon Witch Ram Rider
Poison
Minion Horde Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Ram Rider
Rocket
Minion Horde Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Baby Dragon Golden Knight Minion Horde Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Baby Dragon Golden Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mini P.E.K.K.A Ram Rider
Minion Horde
Golem
Mini P.E.K.K.A
Arrows Baby Dragon Golem Ram Rider
Baby Dragon
Golem Mini P.E.K.K.A Witch Ram Rider
Witch
Baby Dragon Golem Ram Rider
Golem
Arrows Baby Dragon Minion Horde Mini P.E.K.K.A Witch Golden Knight
Ram Rider
Arrows Mini P.E.K.K.A Baby Dragon Witch Golden Knight
Golden Knight
Golem Ram Rider

Defense Synergies 0 6

Arrows
Mini P.E.K.K.A Golden Knight
Minion Horde
Mini P.E.K.K.A
Arrows Baby Dragon Witch Ram Rider
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Golem
Ram Rider
Mini P.E.K.K.A
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Ram Rider Golden Knight
Minion Horde Mini P.E.K.K.A Witch Ram Rider
Minion Horde Mini P.E.K.K.A Witch Ram Rider
Minion Horde Mini P.E.K.K.A Witch Ram Rider
Arrows Mini P.E.K.K.A
Arrows Baby Dragon
Minion Horde Ram Rider Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider Golden Knight
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Witch Arrows Baby Dragon Ram Rider
Arrows Minion Horde Baby Dragon Witch Ram Rider
Minion Horde Mini P.E.K.K.A Witch Ram Rider
Arrows Minion Horde Mini P.E.K.K.A Baby Dragon Witch Golden Knight
Mini P.E.K.K.A Minion Horde Ram Rider
Minion Horde Mini P.E.K.K.A Ram Rider
Minion Horde Arrows Mini P.E.K.K.A Witch
Arrows Minion Horde Baby Dragon Witch Ram Rider Golden Knight
Arrows Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Ram Rider
Arrows Minion Horde Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Baby Dragon
Minion Horde Mini P.E.K.K.A Witch Ram Rider Golden Knight
Mini P.E.K.K.A Minion Horde Ram Rider
Minion Horde Mini P.E.K.K.A Witch Ram Rider
Arrows Minion Horde Baby Dragon Witch Ram Rider
Mini P.E.K.K.A Minion Horde Witch Ram Rider
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Baby Dragon Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Witch Golden Knight
Arrows
Mini P.E.K.K.A Minion Horde Witch Ram Rider Golden Knight
Minion Horde Baby Dragon Witch
Witch Minion Horde Mini P.E.K.K.A Baby Dragon Golden Knight
Arrows Minion Horde Mini P.E.K.K.A Baby Dragon Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Golden Knight
Arrows Baby Dragon Ram Rider Golden Knight
Arrows Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Witch Ram Rider
Arrows Minion Horde Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider Golden Knight
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Ram Rider Golden Knight
Arrows Baby Dragon
Baby Dragon Golden Knight
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Witch Golden Knight
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch Golden Knight
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Witch
Minion Horde Witch
Arrows Baby Dragon Witch Ram Rider Golden Knight
Arrows Baby Dragon Witch Ram Rider Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Witch
Arrows Baby Dragon Witch Ram Rider
Arrows
Minion Horde Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Baby Dragon Witch Golden Knight
Witch
Baby Dragon Witch Golden Knight

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