My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Skeleton Army Dark Prince Executioner Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Dark Prince Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard Lumberjack
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Hog Rider Dark Prince Electro Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Hog Rider Dark Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince Lumberjack
Hog Rider
Arrows Dark Prince Executioner Electro Wizard Lumberjack
Skeleton Army
Dark Prince
Arrows Hog Rider Executioner Electro Wizard Lumberjack
Executioner
Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Executioner Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Dark Prince Lumberjack
Lumberjack
Arrows Hog Rider Dark Prince P.E.K.K.A Electro Wizard

Defense Synergies 0 11

Arrows
Dark Prince P.E.K.K.A Lumberjack
Hog Rider
Skeleton Army
Executioner Electro Wizard Lumberjack
Dark Prince
Arrows Executioner Electro Wizard
Executioner
Skeleton Army Dark Prince Lumberjack
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Lumberjack
Lumberjack
Arrows Skeleton Army Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Dark Prince Executioner Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Dark Prince Executioner Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Arrows Skeleton Army Dark Prince P.E.K.K.A Lumberjack
Arrows Skeleton Army Dark Prince Executioner Electro Wizard Lumberjack
Electro Wizard Arrows Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Dark Prince Electro Wizard Lumberjack
Skeleton Army Executioner Electro Wizard Arrows Dark Prince Lumberjack
Arrows Executioner Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Skeleton Army Executioner Arrows Dark Prince P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Arrows Skeleton Army Dark Prince Executioner P.E.K.K.A Electro Wizard Lumberjack
Arrows Skeleton Army Dark Prince Executioner Electro Wizard Lumberjack
Arrows Executioner Dark Prince Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Dark Prince Arrows Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Executioner Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Skeleton Army Dark Prince Executioner Lumberjack
Arrows Executioner Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Dark Prince Lumberjack
P.E.K.K.A Electro Wizard Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Dark Prince Lumberjack
Skeleton Army P.E.K.K.A Arrows Dark Prince Electro Wizard
Skeleton Army Dark Prince P.E.K.K.A Executioner Lumberjack
Skeleton Army Executioner
Skeleton Army Electro Wizard Dark Prince Executioner P.E.K.K.A Lumberjack
Arrows Executioner Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows Dark Prince
Executioner Arrows Dark Prince
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Electro Wizard Lumberjack
Arrows Dark Prince Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Dark Prince Executioner Electro Wizard
Arrows
Arrows
Arrows
Arrows Dark Prince Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Skeleton Army Dark Prince
Arrows Executioner Electro Wizard
Arrows
Dark Prince Executioner Electro Wizard Lumberjack
Arrows Executioner
Arrows
Dark Prince Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Electro Wizard

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