My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Heal Spirit Three Musketeers
The Log
Heal Spirit Three Musketeers
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Three Musketeers
Fireball
Three Musketeers
Poison
Three Musketeers
Lightning
Three Musketeers Monk
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Arrows Poison Monk Rocket Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Arrows Poison

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning
Heal Spirit
Three Musketeers
Rocket
Three Musketeers
Heal Spirit The Log Monk
Poison
The Log
Lightning
Arrows
The Log
Three Musketeers Poison
Monk
Three Musketeers

Defense Synergies 0 6

Arrows
Lightning Monk
Heal Spirit
Rocket
The Log
Three Musketeers
The Log
Poison
The Log
Lightning
Arrows The Log
The Log
Rocket Three Musketeers Poison Lightning
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning The Log
Three Musketeers The Log Monk
Rocket Three Musketeers Lightning
Three Musketeers Monk
Lightning Arrows Rocket Poison The Log Monk
Arrows The Log
Rocket Three Musketeers Lightning Arrows Poison
Rocket Lightning Arrows Poison The Log Monk
Three Musketeers
Poison Arrows The Log
Arrows Three Musketeers Poison
Rocket Three Musketeers Lightning The Log
Rocket Three Musketeers Arrows Poison The Log
Three Musketeers
Rocket Monk Three Musketeers Lightning The Log
Three Musketeers Arrows Poison
Arrows Three Musketeers The Log
Arrows Poison The Log
Three Musketeers
Arrows Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Arrows Rocket Lightning The Log Monk
Rocket Lightning The Log
Rocket Lightning The Log Monk
Three Musketeers
Arrows Rocket Poison Three Musketeers Monk
Rocket Lightning
Rocket Lightning Poison The Log Monk
Three Musketeers
Rocket Lightning Monk Arrows Poison The Log
Rocket Lightning Three Musketeers
Three Musketeers
Rocket Three Musketeers Poison Lightning The Log Monk
Arrows Poison The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Rocket The Log Monk
Arrows Poison Monk The Log
Rocket Lightning Arrows Poison The Log
Lightning Arrows Rocket Poison The Log
Rocket Poison Arrows The Log
Arrows Poison Rocket Monk
Arrows Poison The Log
Arrows Poison The Log Lightning
Arrows Poison The Log Monk Lightning
Rocket Lightning Three Musketeers Poison
Rocket Poison Lightning Monk Arrows The Log
Poison Lightning Monk Arrows Rocket
Rocket Poison Lightning Three Musketeers The Log
Lightning Arrows Rocket Poison Monk
Lightning Arrows Poison The Log
Rocket Lightning Arrows Three Musketeers Poison The Log
Lightning Arrows Rocket Three Musketeers Poison The Log
Lightning Monk Arrows Rocket Three Musketeers Poison
Rocket Lightning
Rocket Lightning Arrows Three Musketeers Poison The Log Monk
Rocket Lightning Arrows Poison The Log Monk
Rocket Lightning Poison The Log Monk
Rocket Lightning Arrows Poison
Rocket Lightning The Log Monk
Rocket Lightning Arrows Poison The Log Monk
Arrows Poison The Log
Arrows Poison The Log Lightning Monk
Lightning Arrows Poison The Log Monk
Rocket Poison Lightning Arrows The Log
Poison Lightning Arrows
Rocket Lightning Poison
Lightning
Poison Lightning Arrows Rocket The Log
Rocket Lightning Arrows Poison Monk
Rocket Arrows Poison Lightning The Log Monk
Lightning Rocket
Rocket Poison Lightning Arrows Three Musketeers Monk
Arrows The Log
Poison Lightning Rocket Three Musketeers
Arrows The Log Poison Lightning
Rocket Lightning Monk Arrows Poison
Three Musketeers
Rocket Poison Lightning The Log
Rocket Poison Lightning
Poison Lightning Rocket The Log Monk

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