My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Golem Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Bandit
Giant Snowball
Guards Witch Balloon Lumberjack
Zap
Guards Witch Balloon Bandit
Barbarian Barrel
Guards Witch Bandit Magic Archer Lumberjack
The Log
Guards Witch Bandit Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Witch Balloon Bandit Magic Archer Lumberjack
Fireball
Witch Balloon Bandit Magic Archer Lumberjack
Poison
Guards Witch Balloon Magic Archer
Lightning
Witch Balloon Bandit Magic Archer Lumberjack
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Bandit Magic Archer Lumberjack Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Bandit Magic Archer

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Bandit Lumberjack
Guards
Bandit Lumberjack
Witch
Golem Bandit Lumberjack
Balloon
Arrows Lumberjack Golem Bandit Magic Archer
Golem
Arrows Witch Balloon Bandit Magic Archer Lumberjack
Bandit
Arrows Guards Witch Balloon Golem Magic Archer Lumberjack
Magic Archer
Balloon Golem Bandit Lumberjack
Lumberjack
Balloon Arrows Guards Witch Golem Bandit Magic Archer

Defense Synergies 0 10

Arrows
Bandit Lumberjack
Guards
Witch Magic Archer Lumberjack
Witch
Guards Bandit Lumberjack
Balloon
Golem
Bandit
Arrows Witch Magic Archer Lumberjack
Magic Archer
Guards Bandit Lumberjack
Lumberjack
Arrows Guards Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Witch Bandit
Witch Lumberjack Bandit
Witch Lumberjack Guards Bandit
Arrows Lumberjack
Arrows Guards Bandit Magic Archer Lumberjack
Arrows Witch Magic Archer
Arrows Bandit Magic Archer
Witch Lumberjack
Guards Bandit Lumberjack
Guards Witch Arrows Bandit Magic Archer Lumberjack
Arrows Witch Magic Archer
Lumberjack Guards Witch Bandit
Arrows Guards Witch Magic Archer Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Arrows Witch Lumberjack
Arrows Guards Witch Bandit Magic Archer Lumberjack
Arrows Witch Guards Bandit Magic Archer Lumberjack
Lumberjack
Arrows Guards Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch Bandit
Bandit Arrows Magic Archer Lumberjack
Guards Bandit Lumberjack Witch
Guards Lumberjack Bandit
Guards Witch Bandit Lumberjack
Arrows Witch Magic Archer
Guards Witch Bandit Lumberjack
Lumberjack
Witch Bandit Magic Archer
Witch Guards
Guards Witch Lumberjack
Arrows Guards
Guards Witch Bandit Lumberjack
Witch Magic Archer
Guards Witch Magic Archer Lumberjack
Arrows Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Guards
Arrows Magic Archer
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Bandit
Guards Lumberjack
Arrows Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Witch Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Arrows Bandit Magic Archer
Arrows Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Witch Magic Archer
Witch
Arrows Witch Bandit Magic Archer
Arrows Witch Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Witch Magic Archer
Guards Witch
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Guards Witch Bandit Magic Archer
Arrows Witch Magic Archer
Arrows
Magic Archer Lumberjack
Arrows Magic Archer
Arrows
Guards Witch Magic Archer
Witch Magic Archer
Witch Bandit Magic Archer

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